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@@ -5,20 +5,20 @@ import EquipmentTag from "../utils/EquipmentTag";
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* @param {String} equType "fan" "sensors"
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*/
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//formInfo需要的信息这里包括了
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//equipmentType、
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//equipmentType
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function addEquipment(targetPoint, formInfo) {
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if (targetPoint.hasDevice) {
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alert("已添加设备");
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return;
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}
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switch (formInfo.equipmentType) {
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case "fan":
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handleFanEqu.call(this, targetPoint);
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case "frequency":
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handleFanEqu.call(this, targetPoint, formInfo.chooseEquipment);
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break;
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case "sensors":
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case "sensors_2":
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handleOtherEqu.call(this, targetPoint, formInfo.equipmentType);
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case "windPressure":
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case "sensor":
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handleOtherEqu.call(this, targetPoint, formInfo.chooseEquipment);
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break;
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default:
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break;
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@@ -28,47 +28,50 @@ function addEquipment(targetPoint, formInfo) {
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this.clearTagsObj();
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}
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// 其他传感器
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function handleOtherEqu(targetPoint, EqeName) {
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function handleOtherEqu(targetPoint, equipmentInfo) {
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const equMesh = this.equMap.get("equ_sensors").clone();
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const worldP = targetPoint.getWorldPosition(new this.THREE.Vector3());
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equMesh.position.copy(worldP);
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//设备添加标签
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const tag = EquipmentTag(EqeName === "sensors" ? "风压传感器" : "普通传感器");
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const tag = EquipmentTag(equipmentInfo.label);
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console.log(equipmentInfo);
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equMesh.getObjectByName("tag").material = tag;
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if (/tr$/.test(targetPoint.name)) {
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equMesh.rotation.z = -(3 * Math.PI) / 4;
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targetPoint.scale.set(0.03, 0.03, 0.03);
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equMesh.getObjectByName("tag").rotation.z += Math.PI; ///注意在原来的基础上加
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equMesh.rotation.z = -Math.PI / 2;
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equMesh.rotation.y -= Math.PI / 4;
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equMesh.getObjectByName("tag").rotation.z += Math.PI; // 注意在原来的基础上加
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} else if (/tl$/.test(targetPoint.name)) {
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equMesh.rotation.z = -(5 * Math.PI) / 4;
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targetPoint.scale.set(0.03, 0.03, 0.03);
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equMesh.rotation.z = Math.PI / 2;
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equMesh.rotation.y += Math.PI / 4;
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equMesh.getObjectByName("tag").rotation.z += Math.PI;
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} else if (/tc$/.test(targetPoint.name)) {
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equMesh.rotation.z = Math.PI;
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targetPoint.scale.set(0.03, 0.03, 0.03);
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equMesh.getObjectByName("tag").rotation.z += Math.PI;
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} else if (/br$/.test(targetPoint.name)) {
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equMesh.rotation.z = -Math.PI / 2;
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equMesh.translateX(-1);
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equMesh.getObjectByName("tag").rotation.z += Math.PI; ///注意在原来的基础上加
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targetPoint.scale.set(0.03, 0.03, 0.075);
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equMesh.getObjectByName("tag").rotation.z += Math.PI;
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} else if (/bl$/.test(targetPoint.name)) {
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equMesh.rotation.z = Math.PI / 2;
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equMesh.translateX(1);
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targetPoint.scale.set(0.03, 0.03, 0.075);
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equMesh.getObjectByName("tag").rotation.z += Math.PI;
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}
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targetPoint.scale.set(0.03, 0.06, 0.05);
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this.scene.add(equMesh);
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targetPoint.visible = false;
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// 保存该设备id,后期直接从附附着点进行删除
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// 保存该设备模型id,后期直接从附附着点进行删除
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targetPoint.info = {
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id: equMesh.id,
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...equipmentInfo,
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};
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}
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// 风机
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function handleFanEqu(targetPoint, speed = Math.random().toFixed(1) * 1000) {
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function handleFanEqu(
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targetPoint,
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equipmentInfo,
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speed = Math.random().toFixed(1) * 1000
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) {
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// 由于风机比较多,每个风机转速不一直,保存在一个数中遍历
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if (!this.fanSpinArray) {
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this.fanSpinArray = [];
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@@ -84,6 +87,7 @@ function handleFanEqu(targetPoint, speed = Math.random().toFixed(1) * 1000) {
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// 保存该设备id,后期直接从附附着点进行删除
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targetPoint.info = {
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id: equMesh.id, //模型在场景id
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...equipmentInfo,
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};
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// 定义风机旋转
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@@ -107,5 +111,6 @@ function removeEquipment(targetPoint) {
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targetPoint.visible = true;
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targetPoint.hasDevice = false;
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targetPoint.scale.set(0.01, 0.01, 0.01);
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delete targetPoint.info; // 清空设备信息
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}
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export { addEquipment, removeEquipment };
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