This commit is contained in:
Hcat
2023-12-22 14:55:05 +08:00
parent 68d121091f
commit 65510ce59d
10 changed files with 463 additions and 208 deletions

View File

@@ -8,9 +8,9 @@ import {
} from "./handleOrbitControlsChange";
import { saveState, resetState } from "./viewBack";
import addFunction from "./addEvent";
import { editTunnelInit } from "./editTunnelInit";
import { addEquipment, removeEquipment } from "./editEquipment";
import previewtunnelModeInit from "./previewTunnelInit"
import { Group } from "three/examples/jsm/libs/tween.module";
export default class Demo {
// 摄像机看向位置
origin = null;
@@ -28,6 +28,7 @@ export default class Demo {
this.addEquipment = addEquipment;
this.removeEquipment = removeEquipment;
this.previewtunnelModeInit = previewtunnelModeInit;
this.editTunnelInit = editTunnelInit;
// 外部可添加函数
this.addFunction = addFunction;
@@ -173,6 +174,7 @@ export default class Demo {
// 改变为基础材质
child.material = new this.THREE.MeshBasicMaterial();
child.scale.set(0.01, 0.01, 0.01);
if (/b[rl]$/.test(child.name)) child.translateZ(2);
// 遍历一个属性是否存在设备
child.hasDevice = false; //初始化
}
@@ -380,10 +382,10 @@ export default class Demo {
// console.log(v);
}
});
const axesHelper = new this.THREE.AxesHelper(100);
// const axesHelper = new this.THREE.AxesHelper(100);
// 改变叶子旋转中心
let x = 0,
y = -0.2,
y = -0.2099,
z = 0;
const wrapper = new this.THREE.Object3D();
wrapper.position.set(x, y, z);
@@ -395,24 +397,23 @@ export default class Demo {
this.equMap.get("equ_fan").add(wrapper);
// 初其他传感器机颜色
this.equMap.get("equ_sensors").scale.set(0.1, 0.1, 0.1);
this.equMap.get("equ_sensors").scale.set(0.2, 0.2, 0.2);
this.equMap.get("equ_sensors").traverse((v) => {
v.material = new this.THREE.MeshBasicMaterial();
v.material.color = new this.THREE.Color("#7e7b7b");
v.material.color = new this.THREE.Color("white");
});
// 初始标签面板
const tag = new this.THREE.Mesh(
new this.THREE.PlaneGeometry(10, 4),
new this.THREE.PlaneGeometry(7, 5),
new this.THREE.MeshBasicMaterial({ color: "white" })
);
this.equMap.get("equ_sensors").rotation.x += Math.PI / 2;
this.equMap.get("equ_sensors").add(tag);
// const axesHelper = new this.THREE.AxesHelper(100);
// this.equMap.get("equ_sensors").add(axesHelper);
tag.name = "tag";
tag.rotation.x = Math.PI / 2;
tag.rotation.z = Math.PI / 2; //旋转这里改变文字顺序
tag.rotation.y = Math.PI;
tag.rotation.z -= Math.PI / 2;
tag.translateZ(2.0);
}
@@ -430,11 +431,6 @@ export default class Demo {
this.distance = distance;
}
loadBackground(hdrLoader, backColorSet) {
// hdrLoader.load("/images/background/background.hdr", (texture) => {
// texture.mapping = this.THREE.EquirectangularReflectionMapping;
// this.scene.background = texture;
// this.scene.environment = texture;
// })
this.scene.background = new this.THREE.TextureLoader().load(
"/images/background/background.png",
function (texture) {

View File

@@ -5,20 +5,20 @@ import EquipmentTag from "../utils/EquipmentTag";
* @param {String} equType "fan" "sensors"
*/
//formInfo需要的信息这里包括了
//equipmentType
//equipmentType
function addEquipment(targetPoint, formInfo) {
if (targetPoint.hasDevice) {
alert("已添加设备");
return;
}
switch (formInfo.equipmentType) {
case "fan":
handleFanEqu.call(this, targetPoint);
case "frequency":
handleFanEqu.call(this, targetPoint, formInfo.chooseEquipment);
break;
case "sensors":
case "sensors_2":
handleOtherEqu.call(this, targetPoint, formInfo.equipmentType);
case "windPressure":
case "sensor":
handleOtherEqu.call(this, targetPoint, formInfo.chooseEquipment);
break;
default:
break;
@@ -28,47 +28,50 @@ function addEquipment(targetPoint, formInfo) {
this.clearTagsObj();
}
// 其他传感器
function handleOtherEqu(targetPoint, EqeName) {
function handleOtherEqu(targetPoint, equipmentInfo) {
const equMesh = this.equMap.get("equ_sensors").clone();
const worldP = targetPoint.getWorldPosition(new this.THREE.Vector3());
equMesh.position.copy(worldP);
//设备添加标签
const tag = EquipmentTag(EqeName === "sensors" ? "风压传感器" : "普通传感器");
const tag = EquipmentTag(equipmentInfo.label);
console.log(equipmentInfo);
equMesh.getObjectByName("tag").material = tag;
if (/tr$/.test(targetPoint.name)) {
equMesh.rotation.z = -(3 * Math.PI) / 4;
targetPoint.scale.set(0.03, 0.03, 0.03);
equMesh.getObjectByName("tag").rotation.z += Math.PI; ///注意在原来的基础上加
equMesh.rotation.z = -Math.PI / 2;
equMesh.rotation.y -= Math.PI / 4;
equMesh.getObjectByName("tag").rotation.z += Math.PI; // 注意在原来的基础上加
} else if (/tl$/.test(targetPoint.name)) {
equMesh.rotation.z = -(5 * Math.PI) / 4;
targetPoint.scale.set(0.03, 0.03, 0.03);
equMesh.rotation.z = Math.PI / 2;
equMesh.rotation.y += Math.PI / 4;
equMesh.getObjectByName("tag").rotation.z += Math.PI;
} else if (/tc$/.test(targetPoint.name)) {
equMesh.rotation.z = Math.PI;
targetPoint.scale.set(0.03, 0.03, 0.03);
equMesh.getObjectByName("tag").rotation.z += Math.PI;
} else if (/br$/.test(targetPoint.name)) {
equMesh.rotation.z = -Math.PI / 2;
equMesh.translateX(-1);
equMesh.getObjectByName("tag").rotation.z += Math.PI; ///注意在原来的基础上加
targetPoint.scale.set(0.03, 0.03, 0.075);
equMesh.getObjectByName("tag").rotation.z += Math.PI;
} else if (/bl$/.test(targetPoint.name)) {
equMesh.rotation.z = Math.PI / 2;
equMesh.translateX(1);
targetPoint.scale.set(0.03, 0.03, 0.075);
equMesh.getObjectByName("tag").rotation.z += Math.PI;
}
targetPoint.scale.set(0.03, 0.06, 0.05);
this.scene.add(equMesh);
targetPoint.visible = false;
// 保存该设备id后期直接从附附着点进行删除
// 保存该设备模型id后期直接从附附着点进行删除
targetPoint.info = {
id: equMesh.id,
...equipmentInfo,
};
}
// 风机
function handleFanEqu(targetPoint, speed = Math.random().toFixed(1) * 1000) {
function handleFanEqu(
targetPoint,
equipmentInfo,
speed = Math.random().toFixed(1) * 1000
) {
// 由于风机比较多,每个风机转速不一直,保存在一个数中遍历
if (!this.fanSpinArray) {
this.fanSpinArray = [];
@@ -84,6 +87,7 @@ function handleFanEqu(targetPoint, speed = Math.random().toFixed(1) * 1000) {
// 保存该设备id后期直接从附附着点进行删除
targetPoint.info = {
id: equMesh.id, //模型在场景id
...equipmentInfo,
};
// 定义风机旋转
@@ -107,5 +111,6 @@ function removeEquipment(targetPoint) {
targetPoint.visible = true;
targetPoint.hasDevice = false;
targetPoint.scale.set(0.01, 0.01, 0.01);
delete targetPoint.info; // 清空设备信息
}
export { addEquipment, removeEquipment };

View File

@@ -0,0 +1,10 @@
export function editTunnelInit(equipmentList) {
equipmentList.forEach((item) => {
const formInfo = {
equipmentType: item.equipmentType, //设备类型
chooseEquipment: item.chooseEquipment, //设备选择(设备名称)
threshold: item.threshold,
};
this.addEquipment(this.scene.getObjectByName(item.position), formInfo);
});
}

View File

@@ -1,18 +1,25 @@
import * as THREE from "three";
/**
* 返回一个带有文字的几何平面
* @param {String} text 把输入的文字转化为base64的img图片
* 返回一个带有文字的的#3D材质
* 把输入的文字转化为base64的img图片
* @param {String} text
* @param {String} param 传感器实时检测参数
*/
export default function (text, width = 100, height = 50) {
export default function (text = "", param = "50", width = 80, height = 50) {
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
const ctx = canvas.getContext("2d");
ctx.fillStyle = "white";
ctx.fillStyle = "#00b8ec";
ctx.fillRect(0, 0, width, height);
ctx.fillStyle = "black";
ctx.font = "16px serif";
ctx.fillText(text, (100 - text.length * 16.6) / 2, 30);
ctx.fillStyle = "white";
ctx.font = "12px serif";
ctx.fillText(text, (100 - text.length * 15) / 2, 20);
ctx.fillText(param, (100 - param.length * 10) / 2, 40);
ctx.strokeStyle = "white";
ctx.moveTo(0, 26);
ctx.lineTo(100, 26);
ctx.stroke();
const base64 = canvas.toDataURL();
return new THREE.MeshBasicMaterial({
map: new THREE.TextureLoader().load(base64),