Merge pull request '廖杰:修复预览模式的隧道切换bug和编辑模式的添加bug' (#288) from liaojie into dev

Reviewed-on: http://git.feashow.cn/clay/tunnel-cloud-web/pulls/288
This commit is contained in:
liaojie
2024-03-01 13:52:07 +00:00
6 changed files with 67 additions and 65 deletions

View File

@@ -73,6 +73,7 @@ let fanData;
watch(
() => params.largeScreen,
(now) => {
console.log(params.largeScreen);
params.largeScreen = now;
fanData = (toRaw(params.largeScreen.value)).frequencyChangerList;
console.log(fanData);
@@ -174,10 +175,10 @@ async function handleMounted() {
return
} else {
console.log(err);
// ElMessage({
// message: "场景初始化异常---",
// type: "warning",
// });
ElMessage({
message: "场景初始化异常---",
type: "warning",
});
}
}
}

View File

@@ -117,10 +117,10 @@ async function handleMounted() {
demo.SignsInf(params.form.tunnelAlias, String(params.tunnelLength))
} catch (err) {
console.log(err);
// ElMessage({
// message: "场景初始化异常---",
// type: "warning",
// });
ElMessage({
message: "场景初始化异常---",
type: "warning",
});
}
}

View File

@@ -2,39 +2,20 @@
<div id="edit-dialog">
<div class="distance-back">
<p>当前距离洞口{{ pointDistance_str }}</p>
<img
src="/images/htmlEditDialog/back-icon.png"
alt=""
@click="handleCancel"
/>
<img src="/images/htmlEditDialog/back-icon.png" alt="" @click="handleCancel" />
</div>
<div class="equ-info">当前风压:{{ p }}Pa</div>
<div class="setting">
<div class="setting-item">
<p>传感器类型</p>
<select-input
:options="options"
@selectChange="handleTypeChange"
placeholder="请选择传感器类型"
ref="equipmentType"
/>
<select-input :options="options" @selectChange="handleTypeChange" placeholder="请选择传感器类型" ref="equipmentType" />
</div>
<div class="setting-item">
<p>设备选择</p>
<select-input
:options="options2"
@selectChange="handleEquipmentChange"
placeholder="请选择设备"
ref="equipment"
/>
<select-input :options="options2" @selectChange="handleEquipmentChange" placeholder="请选择设备" ref="equipment" />
</div>
<input-num
name="阈值"
placeholder="请输入阈值"
@inputValue="handelInput"
:disabled="isDisabledInputNum"
/>
<input-num name="阈值" placeholder="请输入阈值" @inputValue="handelInput" :disabled="isDisabledInputNum" />
</div>
<div class="btn">
<button @click="removeEquipment">删除</button>
@@ -76,8 +57,7 @@ const modelStore = useModelSceneStore();
//计算锚点之间距离
const pointDistance_str = computed(
() =>
`${parseInt(params.pointGap)}米*${params.pointNum}=${
parseInt(params.pointGap) * params.pointNum
`${parseInt(params.pointGap)}米*${params.pointNum}=${parseInt(params.pointGap) * params.pointNum
}`
);
@@ -187,9 +167,9 @@ function addEquipment() {
.addEquipment({ ...toRaw(equipmentSetting.value) }, params.pointGap)
.then((res) => {
emit("addEquipment", equipmentSetting.value);
if (res.code===1000) {
if (res.code === 1000) {
ElMessage.success(res.msg)
}else {
} else {
ElMessage.error(res.msg)
}
resetEquipmentSetting();
@@ -202,6 +182,7 @@ function addEquipment() {
});
resetEquipmentSetting();
} else {
console.log(err);
ElMessage({
message: "添加异常!",
type: "warning",

View File

@@ -177,7 +177,7 @@ function handleOtherEqu(targetPoint, equipmentInfo) {
function handleFanEqu(
targetPoint,
equipmentInfo,
fanData,
fanData = 1,
speed = Math.random().toFixed(1) * 1000
) {
// 由于风机比较多,每个风机转速不一直,保存在一个数中遍历
@@ -200,35 +200,54 @@ function handleFanEqu(
// console.log(targetPoint.info);
//风机颜色重新命名
if (fanData != 1) {
let fan1 = fanData[0].equipmentType
let fan2 = fanData[1].equipmentType
if (targetPoint.info.typeKey == fan1) {
if (fanData[0].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
if (fanData.length == 2) {
let fan1 = fanData[0].equipmentType
let fan2 = fanData[1].equipmentType
if (targetPoint.info.typeKey == fan1) {
if (fanData[0].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
}
} else {
if (fanData[1].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
}
}
} else {
if (fanData[1].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
let fan1 = fanData[0].equipmentType
if (targetPoint.info.typeKey == fan1) {
if (fanData[0].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
}
}
}
}

View File

@@ -1,5 +1,5 @@
export default function previewtunnelModeInit(equipmentList, fanData) {
export default function previewtunnelModeInit(equipmentList, fanData = 1) {
//初始化将墙壁隐藏起来
// for (let line = 1; line <= 20; line++) {
// if (line < 10) {
@@ -13,7 +13,7 @@ export default function previewtunnelModeInit(equipmentList, fanData) {
// console.log(equipmentList);
equipmentList.forEach((item) => {
this.addEquipment(this.scene.getObjectByName(item.position), item, fanData);
this.addEquipment(this.scene.getObjectByName(item.position), item, fanData = 1);
});
//进行预览和编辑模式的一些操作
if (this.isedit == false) {

View File

@@ -287,6 +287,7 @@ const getList = () => {
})
}
//根据站点id获取隧道信息option
let largeScreen = computed(() => largeScreenData)
const getTunnel = (id) => {
getTunnelBySiteId(id).then((res) => {