完成一半
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@@ -63,11 +63,22 @@ const loader = new OBJLoader();
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let hdrLoader = new RGBELoader();
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let backColorSet = three.sRGBEncoding;
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const modelStore = useModelSceneStore();
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const params = defineProps(["isedit", "tunnelId", "tunnelLen", "tunnelName"]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
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const params = defineProps(["isedit", "tunnelId", "tunnelLen", "tunnelName", "largeScreen"]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
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let isedit = ref(params.isedit)
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let fanData = reactive();
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watch(
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() => params.largeScreen,
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(now) => {
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params.largeScreen = now;
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fanData = (toRaw(params.largeScreen.value)).frequencyChangerList;
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console.log(fanData);
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},
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{ deep: true }
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);
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// const form = ref({
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// tunnelName: "",
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// serialNumber: "",
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@@ -144,6 +155,7 @@ async function handleMounted() {
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// console.log("init", params.tunnelId);
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demo.previewtunnelModeInit(toRaw(modelList.value));
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demo.SignsInf(params.tunnelName, String(params.tunnelLen.value))
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checkFanColor(fanData);
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// watch(
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// () => params.tunnelId,
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// (now) => {
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@@ -343,6 +355,9 @@ function previewEquInfProcess(equipmentList, targetP) {
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}
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function checkFanColor(fanData) {
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demo.scene.getObjectByName('1号变频器');
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}
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@@ -512,7 +512,7 @@ export default class Demo {
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}
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SignsInf(tunnelName, tunnelLength) {
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let Signs = this.scene.getObjectByName('streetSigns');
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console.log(Signs);
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// console.log(Signs);
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const tag = new this.THREE.Mesh(
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new this.THREE.PlaneGeometry(100, 76),
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new this.THREE.MeshBasicMaterial({ color: "white" })
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@@ -34,7 +34,7 @@
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<!-- 一进去的话应该是预览模式,所以引入这个组件1 -->
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<preview-scene id="tunnel-box" :isedit="false" :tunnelId="tunnelId" :key="tunnelId" :tunnelLen="tunnelLen"
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:tunnelName="tunnelName"></preview-scene>
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:tunnelName="tunnelName" :largeScreen="largeScreen"></preview-scene>
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<div class="left">
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<el-drawer v-model="drawerLeft" direction="ltr" modal-class="modal-box" :modal="false" :show-close="false"
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:close-on-click-modal="false" :close-on-press-escape="false">
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@@ -87,6 +87,7 @@ import { getLargeScreen, getLargeScreenInfo, getTunnelBySiteId } from "@/api/lar
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import { ElMessage, ElMessageBox } from "element-plus";
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import { getUserInfo } from "@/api/login";
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import { initSceneData } from "@/api/tunnelScene";
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import { computed } from "vue";
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const authStore = useAuthStore();
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const router = useRouter();
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const previewId = reactive(router.currentRoute.value.params.tunnelId)
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@@ -190,9 +191,9 @@ const getOtherInfo = () => {
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currentSiteId.value = res.data.siteOption[0].value
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currentSite.value = res.data.siteOption[0].label
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localStorage.setItem('site', currentSite.value)
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if(res.data.tunnelOption.length === 0){
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if (res.data.tunnelOption.length === 0) {
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getTunnel(res.data.siteOption[0].value)
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}else {
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} else {
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tunnelList.value = res.data.tunnelOption
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}
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if (previewId) {
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@@ -241,6 +242,7 @@ const getScreenInfo = (id) => {
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showBadLoading.value = 1
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}
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largeScreenData.value = res.data;
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// console.log(largeScreenData.value);
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} else {
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ElMessage.warning(res.msg)
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}
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@@ -254,13 +256,14 @@ const getScreenInfo = (id) => {
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}
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};
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//根据站点id获取隧道信息
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let largeScreen = computed(() => largeScreenData)
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const getTunnel = (id) => {
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getTunnelBySiteId(id).then((res) => {
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if (res?.code === 1000) {
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if(res.data.length === 0){
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if (res.data.length === 0) {
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ElMessage.warning('该站点下无隧道, 请新增隧道后再尝试!')
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tunnelList.value = []
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}else {
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} else {
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getScreenInfo(res.data[0]?.value)
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tunnelName = res.data[0].label
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tunnelList.value = res.data
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