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tunnel-cloud-web/src/components/content/tunnelScene/TunnelScene.vue
2024-01-01 17:49:59 +08:00

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<template>
<div id="scene">
<div id="cvs" ref="content"></div>
<dev-info ref="info" :devInfo="devInfo" />
<!-- 这里的预览模式需要做成不能修改的模式 -->
<edit-dialog ref="edit" @addEquipment="handleAddEqu" @removeEquipment="handleRemoveEqu" @cancel="handleCancel"
:hasDev="hasDevice" :pointNum="pointNum" :tunnelId="params.tunnelId" :position="targetP?.name"
:hasEquipment="hasDevice" :pointGap="pointGap" :form="params.form" />
<el-dialog v-model="centerDialogVisible" width="30%" destroy-on-close center :show-close="false" style="
margin: 20% auto;
width: 569px;
height: 330px;
background: rgba(7, 35, 72, 0.79);
border-radius: 20px;
border: 2px solid #0f82af;
">
<p id="remove-title">是否确定删除该设备</p>
<div class="btn">
<button @click="centerDialogVisible = false">取消</button>
<button @click="handleConfirmAddEqu">确定</button>
</div>
</el-dialog>
</div>
</template>
<script setup>
import * as three from "three";
import ThreeDScene from "./sceneClass/demo.js";
import DevInfo from "./displayInfoComp/DevInfo.vue";
import EditDialog from "./editEquComp/editDialog.vue";
// 导入模模型加载器
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
// import { DRACOLoader } from "three/examples/jsm/loaders/dracoloader";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import * as TWEEN from "three/examples/jsm/libs/tween.module";
import {
CSS3DRenderer,
CSS3DObject,
CSS3DSprite,
} from "three/addons/renderers/CSS3DRenderer.js";
// 引入CSS2渲染器CSS2DRenderer和CSS2模型对象CSS2DObject
import {
CSS2DRenderer,
CSS2DObject,
} from "three/addons/renderers/CSS2DRenderer.js";
import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
import { onMounted, reactive, ref, toRaw, watch } from "vue";
import { ElMessage } from "element-plus";
import { useModelSceneStore } from "@/store/modelSceneStore";
// 获取html标签跟随组件dom
const content = ref(null);
const info = ref(null);
const edit = ref(null);
let modelList = ref(null);
let demo; //定义demo对象
const loader = new OBJLoader();
let hdrLoader = new RGBELoader();
let backColorSet = three.sRGBEncoding;
const modelStore = useModelSceneStore();
const params = defineProps(["isedit", "tunnelId", "tunnelLength", "form"]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
let isedit = ref(params.isedit);
let tunnelId = reactive(params.tunnelId);
watch(
() => params.tunnelLength,
(now) => {
params.tunnelLength = now;
console.log(params.tunnelLength);
pointGap = now / 20;
},
{ deep: true }
);
let pointGap = reactive(params.tunnelLength);
onMounted(handleMounted);
// 挂载后回调
async function handleMounted() {
const doms = [info.value.$el, edit.value.$el];
demo = new ThreeDScene(three, content.value);
//看是不是预览模式,然后继续相关的操作(会在demo中的初始化中进行)
demo.isedit = params.isedit;
const loaded = await demo.loadModel(
GLTFLoader,
"./assets/tunnelModel/chanel-have-wall.gltf"
);
demo.addOrbitControls(OrbitControls);
demo.addTween(TWEEN);
demo.addCSS3Renderer(CSS3DRenderer, CSS3DSprite, doms);
demo.setDistance(10);
lClickCallback(demo); //绑定左键回调
rClickCallback(demo); //绑定右键回调
//加载HDR背景图片
demo.loadBackground(hdrLoader, backColorSet);
// 初始化设备模型
try {
const map = new Map();
map.set("equ_fan", await loadModel("/devicesModel/model2.obj"));
map.set("equ_sensors", await loadModel("/devicesModel/sensors.obj"));
demo.initDevicesModel(map);
// 初始化渲染设备
modelList.value = await modelStore.initModelData(
params.tunnelId,
params.form
);
// modelList.value = await initData(params.tunnelId, params.form);
console.log("test", modelList.value);
demo.editTunnelInit(toRaw(modelList.value));
} catch (err) {
console.log(err);
ElMessage({
message: "场景初始化异常---",
type: "warning",
});
}
}
// 每个模型加载回调
function loadModel(path) {
return new Promise((resolve, reject) => {
loader.load(
path,
(obj) => {
resolve(obj);
},
(xhr) => { },
(err) => {
reject(err);
}
);
});
}
let hasDevice = ref(true);
let devInfo = reactive({
meshId: null,
name: "无",
state: "无",
position: "无",
});
// 对象建构赋值功能
function editDevInfo(
value = {
meshId: null,
name: "无",
state: "无",
position: "无",
}
) {
devInfo.meshId = value.meshId;
devInfo.name = value.name;
devInfo.state = value.state;
devInfo.position = value.position;
}
//左键/双击左键回调函数
function lClickCallback(demo) {
//demo动态添加函数为操作组件内部
function displayDevInfo(targetPoint = null) {
hasDevice.value = targetPoint.hasDevice;
if (!targetPoint.info) {
editDevInfo();
return;
}
editDevInfo(targetPoint.info);
}
// 传给内部使用
demo.addFunction("displayDevInfo", displayDevInfo);
}
let pointNum = ref(0);
let targetP = ref({});
// 右键点击附着点后调函数
function rClickCallback(demo) {
function editDev(targetPoint = null) {
hasDevice.value = targetPoint.hasDevice;
targetP.value = targetPoint;
pointNum.value = Number(
targetPoint.name.substring(
targetPoint.name.indexOf("_") + 1,
targetPoint.name.lastIndexOf("_")
) - 1
);
if (!targetPoint.info) return;
editDevInfo(targetPoint.info);
}
demo.addFunction("editDev", editDev);
}
// 场景添加设备
function handleAddEqu(formInfo) {
demo.addEquipment(targetP.value, formInfo);
}
const centerDialogVisible = ref(false);
// 删除设备
function handleRemoveEqu() {
if (!targetP.value.hasDevice) {
ElMessage({
message: "该点位不存在设备!",
type: "warning",
});
return;
}
centerDialogVisible.value = true;
}
// 对话框确认删除
function handleConfirmAddEqu() {
console.log("target:", targetP.value.info);
modelStore
.deleteEquipment(targetP.value.info.equipmentId, pointGap)
.then((res) => {
demo.removeEquipment(targetP.value);
centerDialogVisible.value = false;
ElMessage({
message: "删除成功!",
type: "success",
});
})
.catch(
(res) => {
console.log(res);
ElMessage({
message: "删除失败!",
type: "warning",
});
});
}
// 处理取消关闭编辑框事件
function handleCancel() {
if (!demo) return;
// 关闭标签
demo.isControlOrbit(true);
demo._resetState();
demo.clearTagsObj();
}
//现在首先有二种方案是写在TunnelScene.vue中还是demo.js中呢
//我认为可能看数据在哪获取到时候看在哪里导入首先我们放在TunnelScene里面吧
//因为没获取到接口,我们先写死!!!
//需要参考接口的数据结构!!!,主要是传入函数的参数应该是什么结构???
const ThreeConfig = {
code: 0,
data: {
tunnelThreeConfig: [
{
equipmentId: "fan_01", //传感器id
equipmentName: "01", //设备名称
pointName: "point_005_tl", //附着点名称(定位)
equipmentType: "fan", //设备类型(类型可根据后端
equipmentValue: 23, //设备存的值
},
{
equipmentId: "sensors_01", //传感器id
equipmentName: "01", //设备名称
pointName: "point_009_bl", //附着点名称(定位)
equipmentType: "sensors", //设备类型(类型可根据后端
equipmentValue: 67, //设备存的值
},
],
},
msg: "dda",
};
</script>
<style lang="scss" scoped>
#scene {
position: relative;
height: 100%;
width: 100%;
#cvs {
height: 100%;
}
}
#remove-title {
height: 42px;
font-size: 32px;
font-family: MicrosoftYaHei, MicrosoftYaHei;
font-weight: bold;
color: #08b7b8;
line-height: 42px;
letter-spacing: 3px;
text-align: center;
margin: 65px 0px 70px 0px;
}
.btn {
display: flex;
justify-content: center;
gap: 80px;
:nth-child(1) {
width: 190px;
height: 60px;
border-radius: 11px;
border: 2px solid #0f82af;
font-size: 28px;
font-family: MicrosoftYaHei;
color: #08b7b8;
line-height: 37px;
background: transparent;
}
:nth-child(2) {
width: 190px;
height: 60px;
background: #08b7b8;
border-radius: 11px;
font-size: 28px;
font-family: MicrosoftYaHei, MicrosoftYaHei;
font-weight: bold;
color: #ffffff;
line-height: 37px;
}
}
</style>