466 lines
12 KiB
Vue
466 lines
12 KiB
Vue
<template>
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<div id="scene">
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<div id="cvs" ref="content"></div>
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<!-- 这里的预览模式需要做成不能修改的模式 -->
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<edit-dialog
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ref="edit"
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@addEquipment="handleAddEqu"
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@removeEquipment="handleRemoveEqu"
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@cancel="handleCancel"
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:hasDev="hasDevice"
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:pointNum="pointNum"
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:tunnelId="params.tunnelId"
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:position="targetP?.name"
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:hasEquipment="hasDevice"
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:pointGap="pointGap"
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:form="params.form"
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/>
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<pre-dialog
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ref="info"
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:pointNum="50"
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:pointGap="50"
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:equipmentType="equipmentType"
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:equipmentName="equipmentName"
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:equipmentValue="50"
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:devRealtimeDetail="devRealtimeDetail"
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/>
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</div>
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</template>
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<script setup>
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import * as three from "three";
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import ThreeDScene from "./sceneClass/demo.js";
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import DevInfo from "./displayInfoComp/DevInfo.vue";
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import EditDialog from "./editEquComp/editDialog.vue";
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import PreDialog from "./preEquComp/preDialog.vue";
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// 导入模模型加载器
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import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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// import { DRACOLoader } from "three/examples/jsm/loaders/dracoloader";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
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import * as TWEEN from "three/examples/jsm/libs/tween.module";
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import {
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CSS2DRenderer,
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CSS2DObject,
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} from "three/addons/renderers/CSS2DRenderer.js";
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// 引入CSS2渲染器CSS2DRenderer和CSS2模型对象CSS2DObject
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import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
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import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
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import {
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onMounted,
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reactive,
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ref,
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watch,
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defineProps,
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defineExpose,
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} from "vue";
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import { ElMessage } from "element-plus";
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import { getScreenSimulateTunnel } from "@/api/tunnelManage";
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// 获取html标签跟随组件dom
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const content = ref(null);
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const info = ref(null);
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const edit = ref(null);
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let modelList = ref(null);
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let demo; //定义demo对象
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const loader = new OBJLoader();
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let hdrLoader = new RGBELoader();
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let backColorSet = three.sRGBEncoding;
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const params = defineProps([
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"isedit",
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"tunnelId",
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"tunnelLength",
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"form",
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"deviceData",
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"devRealtimeData",
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"simulateData",
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"tunnelAlias",
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]);
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// hover到设备回显参数
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let equipmentName = ref("");
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let equipmentType = ref("");
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let devRealtimeDetail = ref({
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equipmentType: "",
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value: "",
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unit: "",
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});
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watch(
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() => params.tunnelLength,
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(now) => {
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params.tunnelLength = now;
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pointGap = now / 20;
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},
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{ deep: true }
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);
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let pointGap = reactive(params.tunnelLength);
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onMounted(handleMounted);
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// 挂载后回调
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async function handleMounted() {
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const doms = [info.value.$el, info.value.$el];
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demo = new ThreeDScene(three, content.value);
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//看是不是预览模式,然后继续相关的操作(会在demo中的初始化中进行)
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// "../../../../public/tunnelModel/chanel-have-wall-now-use.gltf"
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demo.isedit = false;
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const loaded = await demo.loadModel(
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GLTFLoader,
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"/tunnelModel/chanel-have-wall-now-use.gltf"
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);
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demo.addOrbitControls(OrbitControls, true);
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demo.addTween(TWEEN);
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demo.addCSS3Renderer(CSS2DRenderer, CSS2DObject, doms);
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demo.setDistance(10);
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lClickCallback(demo); //绑定左键回调
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rClickCallback(demo); //绑定右键回调
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//加载HDR背景图片
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demo.loadBackground(hdrLoader, backColorSet);
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// 初始化设备模型
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try {
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const map = new Map();
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map.set("equ_fan", await loadModel("/devicesModel/model2.obj"));
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map.set("equ_sensors", await loadModel("/devicesModel/sensors.obj"));
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demo.initDevicesModel(map);
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modelList.value = [
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{
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typeKey: "frequency",
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position: "point_001_tr",
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threshold: "",
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equipmentId: 3048,
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equipmentName: "温度传感器",
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equipmentType: "sensor",
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data: 100, //实时数据
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unit: "℃", //单位
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},
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{
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typeKey: "temperature",
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position: "point_020_tr",
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threshold: "",
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equipmentId: 10,
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equipmentName: "1度传感器",
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equipmentType: "sensor",
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data: 10, //实时参数
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unit: "%", //单位
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},
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];
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// 初始化仿真參數
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const { data } = await getScreenSimulateTunnel(params.tunnelId);
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demo.enableLeftBtn = false; //关闭左键
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demo.pointsVisible(false); //隐藏附着点
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TunnelSceneSimulateRender(data);
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// 初始化标牌信息
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renderRoadPlane({ nickname: params.tunnelAlias, length: params.tunnelLength });
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} catch (err) {}
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}
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// 从新渲染数据
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async function rerender() {
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try {
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// 初始化仿真參數
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const { data } = await getScreenSimulateTunnel(params.tunnelId);
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console.log(data);
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const modeData = randomPosition([
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...data.frequencyChangerList,
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...data.windPressureSensorList,
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...data.sensorList,
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]).map((item) => ({
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...item,
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equipmentType: item.equipmentType.startsWith("frequency")
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? "frequency"
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: "sensor",
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}));
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demo.editTunnelInit(modeData);
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demo.SignsInf(params.form.tunnelAlias, String(params.tunnelLength));
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} catch (error) {
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ElMessage({
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message: "获取仿真数据异常!",
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type: "warning",
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});
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}
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}
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// 随机生成1-20的随机数
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function randomNum(max = 20) {
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const nums = new Set();
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while (nums.size < max) {
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nums.add(Math.floor(Math.random() * max + 1).toString());
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}
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return [...nums];
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}
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//随机定位
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function randomPosition(simulateData) {
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const mid = Math.floor(simulateData.length / 2);
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const lrIndex = Math.floor(Math.random() * 2);
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const lr_position = ["tl", "tr"];
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const leftPosition = randomNum();
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const rightPosition = randomNum();
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const leftData = simulateData.slice(0, mid).map((item, index) => ({
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...item,
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position: `point_0${leftPosition[index].padStart(2, 0)}_${
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lr_position[lrIndex]
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}`,
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}));
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const rightData = simulateData
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.slice(mid, simulateData.length)
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.map((item, index) => ({
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...item,
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position: `point_0${rightPosition[index].padStart(2, 0)}_${
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lr_position[1 - lrIndex]
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}`,
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}));
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return [...leftData, ...rightData];
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}
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// 每个模型加载回调
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function loadModel(path) {
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return new Promise((resolve, reject) => {
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loader.load(
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path,
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(obj) => {
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resolve(obj);
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},
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(xhr) => {},
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(err) => {
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reject(err);
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}
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);
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});
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}
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let hasDevice = ref(true);
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let devInfo = reactive({
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meshId: null,
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name: "无",
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state: "无",
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position: "无",
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});
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// 对象建构赋值功能
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function editDevInfo(
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value = {
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meshId: null,
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name: "无",
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state: "无",
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position: "无",
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}
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) {
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devInfo.meshId = value.meshId;
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devInfo.name = value.name;
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devInfo.state = value.state;
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devInfo.position = value.position;
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}
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//左键/双击左键回调函数
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function lClickCallback(demo) {
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// demo动态添加函数,为操作组件内部
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function displayDevInfo(targetPoint = null) {
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hasDevice.value = targetPoint.hasDevice;
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if (!targetPoint.info) {
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editDevInfo();
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return;
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}
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editDevInfo(targetPoint.info);
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}
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// 传给内部使用
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demo.addFunction("displayDevInfo", displayDevInfo);
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}
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let pointNum = ref(0);
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let targetP = ref({});
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// 右键点击附着点后调函数
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function rClickCallback(demo) {
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function editDev(targetPoint = null) {
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hasDevice.value = targetPoint.hasDevice;
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targetP.value = targetPoint;
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pointNum.value = Number(
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targetPoint.name.substring(
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targetPoint.name.indexOf("_") + 1,
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targetPoint.name.lastIndexOf("_")
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) - 1
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);
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if (!targetPoint.info) return;
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hoverDevEquipmentCallback(targetPoint.info);
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editDevInfo(targetPoint.info);
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}
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demo.addFunction("editDev", editDev);
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}
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// 场景添加设备
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function handleAddEqu(formInfo) {
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demo.addEquipment(targetP.value, formInfo);
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// //将墙壁设置为可以穿透点击
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for (let line = 1; line <= 20; line++) {
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if (line < 10) {
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let wall = "wall_" + "0" + line;
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this.scene.getObjectByName(wall).layers.set(0);
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} else if (line >= 10) {
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let wall = "wall_" + line;
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this.scene.getObjectByName(wall).layers.set(0);
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}
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}
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}
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const centerDialogVisible = ref(false);
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// 删除设备
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function handleRemoveEqu() {
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if (!targetP.value.hasDevice) {
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ElMessage({
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message: "该点位不存在设备!",
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type: "warning",
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});
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return;
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}
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centerDialogVisible.value = true;
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}
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// 处理取消关闭编辑框事件
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function handleCancel() {
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if (!demo) return;
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// 关闭标签
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demo.isControlOrbit(true);
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demo._resetState();
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demo.clearTagsObj();
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}
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//现在首先有二种方案,是写在TunnelScene.vue中还是demo.js中呢?
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//我认为可能看数据在哪获取?到时候看在哪里导入,首先我们放在TunnelScene里面吧
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//因为没获取到接口,我们先写死!!!
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//需要参考接口的数据结构!!!,主要是传入函数的参数应该是什么结构???
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const ThreeConfig = {
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code: 0,
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data: {
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tunnelThreeConfig: [
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{
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equipmentId: "fan_01", //传感器id
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equipmentName: "01", //设备名称
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pointName: "point_005_tl", //附着点名称(定位)
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equipmentType: "fan", //设备类型(类型可根据后端
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equipmentValue: 23, //设备存的值
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},
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{
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equipmentId: "sensors_01", //传感器id
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equipmentName: "01", //设备名称
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pointName: "point_009_bl", //附着点名称(定位)
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equipmentType: "sensors", //设备类型(类型可根据后端
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equipmentValue: 67, //设备存的值
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},
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],
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},
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msg: "dda",
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};
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//=============隧模型道数据仿真====================
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/**
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* @description: 隧道中的设备重新模拟渲染
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* @param {Object} data 渲染数据格式 [{equipmentId,equipmentName,pointName,equipmentType,equipmentValue}]
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*/
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function TunnelSceneSimulateRender(data) {
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console.log('TunnelSceneSimulateRender',data)
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if (!demo) return;
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const modeData = randomPosition([
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...data.frequencyChangerList,
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...data.windPressureSensorList,
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...data.sensorList,
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]).map((item) => ({
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...item,
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equipmentType: item.equipmentType.startsWith("frequency")
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? "frequency"
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: "sensor",
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}));
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demo.editTunnelInit(modeData); //渲染设备数据
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}
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/**
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* @description: 鼠标悬浮在设备上时回调函数
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*/
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function hoverDevEquipmentCallback(targetPointInfo) {
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console.log(targetPointInfo); //当前附着点信息
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const {
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equipmentId,
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equipmentName: eName,
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equipmentType: eType,
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typeKey,
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unit: u,
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} = targetPointInfo;
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//请求到的实时数据进行渲染
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//业务代码.... 获取设备实时数据(data) const value = ....
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equipmentType.value = eType;
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equipmentName.value = eName;
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devRealtimeDetail.value.equipmentType =typeKey;
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devRealtimeDetail.value.unit = u;
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devRealtimeDetail.value.value = 1000; //1000替换为value
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}
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/**
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* @description: 渲染隧道入口提示板信息
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* @param {Object} data 隧道信息 {nickname,length}
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*/
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function renderRoadPlane(data) {
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if (!demo) return;
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const { nickname, length } = data; //隧道名称,长度
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demo.SignsInf(nickname, length + "");
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}
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defineExpose({
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rerender,TunnelSceneSimulateRender
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});
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</script>
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<style lang="scss" scoped>
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#scene {
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position: relative;
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height: 100%;
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width: 100%;
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#cvs {
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height: 100%;
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}
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}
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#remove-title {
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height: 42px;
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font-size: 32px;
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font-family: MicrosoftYaHei, MicrosoftYaHei;
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font-weight: bold;
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color: #08b7b8;
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line-height: 42px;
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letter-spacing: 3px;
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text-align: center;
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margin: 65px 0px 70px 0px;
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}
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.btn {
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display: flex;
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justify-content: center;
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gap: 80px;
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:nth-child(1) {
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width: 190px;
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height: 60px;
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border-radius: 11px;
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border: 2px solid #0f82af;
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font-size: 28px;
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font-family: MicrosoftYaHei;
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color: #08b7b8;
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line-height: 37px;
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background: transparent;
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}
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:nth-child(2) {
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width: 190px;
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height: 60px;
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background: #08b7b8;
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border-radius: 11px;
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font-size: 28px;
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font-family: MicrosoftYaHei, MicrosoftYaHei;
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font-weight: bold;
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color: #ffffff;
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line-height: 37px;
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}
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}
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</style>
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