export function editTunnelInit(equipmentList) { // 清空设备 this.clearTunnelEquipments(); //初始化将墙壁隐藏起来 equipmentList.forEach((item) => { // 根据定位获取附着点信息 const target = this.scene.getObjectByName(item.position); this.addEquipment(target, item, 1); }); this.scene.traverse(function (point) { if (/^point/.test(point.name)) { point.enableHover = equipmentList.findIndex((item) => item.position === point.name) >= 0; } }); }