廖杰:修复预览模式的隧道切换bug和编辑模式的添加bug

This commit is contained in:
Hcat
2024-03-01 21:50:26 +08:00
parent 934b11a274
commit fd47f10974
6 changed files with 67 additions and 65 deletions

View File

@@ -177,7 +177,7 @@ function handleOtherEqu(targetPoint, equipmentInfo) {
function handleFanEqu(
targetPoint,
equipmentInfo,
fanData,
fanData = 1,
speed = Math.random().toFixed(1) * 1000
) {
// 由于风机比较多,每个风机转速不一直,保存在一个数中遍历
@@ -200,35 +200,54 @@ function handleFanEqu(
// console.log(targetPoint.info);
//风机颜色重新命名
if (fanData != 1) {
let fan1 = fanData[0].equipmentType
let fan2 = fanData[1].equipmentType
if (targetPoint.info.typeKey == fan1) {
if (fanData[0].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
if (fanData.length == 2) {
let fan1 = fanData[0].equipmentType
let fan2 = fanData[1].equipmentType
if (targetPoint.info.typeKey == fan1) {
if (fanData[0].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
}
} else {
if (fanData[1].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
}
}
} else {
if (fanData[1].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
let fan1 = fanData[0].equipmentType
if (targetPoint.info.typeKey == fan1) {
if (fanData[0].online == false) {
this.scene.traverse(function (child) {
if (child.id === 1005) {
child.traverse(function (obj) {
// console.log(obj);
// 判断子对象是否是物体,如果是,更改其颜色
if (obj.isMesh) {
obj.material.color.set(0xFF0000)
}
})
}
});
}
}
}
}