廖杰:风机状态颜色修复+修复选中模式多次发送请求

This commit is contained in:
Hcat
2024-03-27 16:10:37 +08:00
parent 3e2f453bde
commit ea111a186f
5 changed files with 207 additions and 66 deletions

View File

@@ -13,6 +13,7 @@ import { editTunnelInit } from "./editTunnelInit";
import { addEquipment, removeEquipment } from "./editEquipment";
import previewtunnelModeInit from "./previewTunnelInit"
import { StreetSignTag } from "./utils/StreetSignTag/StreetSignTag.js";
// import { fa } from "element-plus/es/locale/index.js";
// import { ref } from "vue";
export default class Demo {
// 摄像机看向位置s
@@ -255,11 +256,11 @@ export default class Demo {
} else {
if (isedit != true) {
// console.log(isedit);
//附着点设置方框
//附着点设置方框(已经被选中了的情况)
this.setBoxHelper(intersects[0].object);
this._handleLHover(intersects[0].object);
}
}
this.preHover.material.color.set("white");
this.preHover = intersects[0].object;
}
@@ -434,6 +435,7 @@ export default class Demo {
v.material.color = new this.THREE.Color(0xC0C0C0);
if (/^leaf/.test(v.name) || /^roller/.test(v.name)) {
group.add(v.clone());
// console.log(group);
v.visible = false;
// console.log(v);
}

View File

@@ -185,6 +185,21 @@ function handleFanEqu(
this.fanSpinArray = [];
}
const equMesh = this.equMap.get("equ_fan").clone();
// console.log(this.equMap.get("equ_fan"));
// console.log(this.equMap.get("equ_fan").material.clone());
// equMesh.material = this.equMap.get("equ_fan").material.clone();
// console.log(equMesh);
//深层次克隆
equMesh.children.map(function (item) {
// console.log(item);
if (item.isMesh) {
item.material = item.material.clone();
}
})
// equMesh.geometry = this.equMap.get("equ_fan").geometry.clone();
// console.log(equMesh);
const worldP = targetPoint.getWorldPosition(new this.THREE.Vector3());
equMesh.position.copy(worldP);
equMesh.translateY(-0.6);
@@ -197,10 +212,17 @@ function handleFanEqu(
id: equMesh.id, //模型在场景id
...equipmentInfo,
};
//我们把风机的附着点挂在原型上,这样应该可以进行处理
if (targetPoint.info.equipmentName.slice(0, 1) == '1') {
this.scene.Fan1targetPoint = targetPoint
} else {
this.scene.Fan2targetPoint = targetPoint
}
//这里感觉情况改变风机的颜色
changeFanColor(fanData, targetPoint, this.scene)
// 定义风机旋转
const fanLeaf = equMesh.getObjectByName("fan_leafs");
const fanSpin = new this.TWEEN.Tween({ rotation: 0 });
@@ -285,7 +307,7 @@ function deleteItem(array, item) {
return array
}
//这里是改变风机颜色的代码
// 这里是改变风机颜色的代码
function changeFanColor(fanData, targetPoint, scene) {
if (fanData !== undefined) {
//保证是预览模式才进行这里的操作(!=1

View File

@@ -1,54 +1,57 @@
export function handleLHover(targetPoint) {
// 保存进入状态
this._saveState();
// this.clearTagsObj();
// 全局临时标记该选中的模型;
this.targetPoint = targetPoint;
const worldPosition = new this.THREE.Vector3();
//获取附着点的世界坐标系
targetPoint.getWorldPosition(worldPosition);
this._checkAnimation(worldPosition);
if (this.tag3CSS2DObj.element.style.opacity != '1') {
// 保存进入状态
this._saveState();
// this.clearTagsObj();
// 全局临时标记该选中的模型;
this.targetPoint = targetPoint;
const worldPosition = new this.THREE.Vector3();
//获取附着点的世界坐标系
targetPoint.getWorldPosition(worldPosition);
this._checkAnimation(worldPosition);
// 设置标签位置
this.tag3CSS2DObj.position.set(
worldPosition.x,
worldPosition.y,
worldPosition.z
);
this.isControlOrbit(false);
this.position = worldPosition;
if (/tr$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(3);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(-5);
intoAnimation.call(this);
} else if (/tl$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(-3);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(-5);
intoAnimation.call(this);
} else if (/tc$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(0);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(-6);
intoAnimation.call(this);
} else if (/br$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(2);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(3);
intoAnimation.call(this);
} else if (/bl$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(-2);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(3);
intoAnimation.call(this);
// 设置标签位置
this.tag3CSS2DObj.position.set(
worldPosition.x,
worldPosition.y,
worldPosition.z
);
this.isControlOrbit(false);
this.position = worldPosition;
if (/tr$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(3);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(-5);
intoAnimation.call(this);
} else if (/tl$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(-3);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(-5);
intoAnimation.call(this);
} else if (/tc$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(0);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(-6);
intoAnimation.call(this);
} else if (/br$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(2);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(3);
intoAnimation.call(this);
} else if (/bl$/.test(targetPoint.name)) {
this.tag3CSS2DObj.translateX(-2);
this.tag3CSS2DObj.translateZ(10);
this.tag3CSS2DObj.translateY(3);
intoAnimation.call(this);
}
this.scene.add(this.tag3CSS2DObj);
// 返回给编辑组件的回调函数
this.editDev(targetPoint)
}
this.scene.add(this.tag3CSS2DObj);
// 返回给编辑组件的回调函数
this.editDev(targetPoint);
}
function intoAnimation() {
this.tag3CSS2DObj.element.style.opacity = "1";
this.tag3CSS2DObj.element.style.display = "block";
}