廖杰:风机状态颜色修复+修复选中模式多次发送请求
This commit is contained in:
@@ -77,7 +77,7 @@ const loader = new OBJLoader();
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let hdrLoader = new RGBELoader();
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let backColorSet = three.sRGBEncoding;
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const modelStore = useModelSceneStore();
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const params = defineProps(["isedit", "tunnelId", "tunnelLen", "largeScreen"]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
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const params = defineProps(["isedit", "tunnelId", "tunnelLen", "largeScreen", "fanList"]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
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// console.log(load);
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@@ -90,12 +90,67 @@ watch(
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(now) => {
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// console.log(params.largeScreen);
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params.largeScreen = now;
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// console.log(toRaw(params.largeScreen.value).frequencyChangerList);
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// console.log(params.fanList);
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fanData = (toRaw(params.largeScreen.value)).frequencyChangerList;
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// console.log(fanData);
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// 下面的watch是负责更新fanData的状态,因为风机的状态为实时的,所以我们需要更新其的运行状态
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watch(
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() => params.fanList,
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(now) => {
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// console.log(params.largeScreen);
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params.fanList = now;
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let fanList = toRaw(params.fanList);
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//首先判断是不是存在autoMode属性
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if (fanList[0].autoMode !== undefined) {
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// console.log(fanData);
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// console.log(fanList);
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fanList.map(item => {
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if (item.equipmentId == fanData[0].equipmentId) {
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// console.log(item.equipmentId);
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//第一个符合条件
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fanData[0].breakdown = item.breakdown
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fanData[0].running = item.running
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// console.log(demo.scene);
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if (demo.scene.Fan1targetPoint.info.equipmentId == fanData[0].equipmentId) {
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changeFanColor(fanData, demo.scene.Fan1targetPoint, demo.scene)
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// console.log('111');
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}
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else if (demo.scene.Fan2targetPoint.info.equipmentId == fanData[0].equipmentId) {
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// console.log("222");
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changeFanColor(fanData, demo.scene.Fan2targetPoint, demo.scene)
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}
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// console.log(item);
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// console.log(fanData[0]);
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} else {
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// 第二个符合条件
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// console.log(item.equipmentId);
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fanData[1].breakdown = item.breakdown
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fanData[1].running = item.running
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// console.log(demo.scene);
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if (demo.scene.Fan1targetPoint.info.equipmentId == fanData[1].equipmentId) {
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// console.log('111');
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changeFanColor(fanData, demo.scene.Fan1targetPoint, demo.scene)
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} else if (demo.scene.Fan2targetPoint.info.equipmentId == fanData[1].equipmentId) {
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// console.log("222");
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changeFanColor(fanData, demo.scene.Fan2targetPoint, demo.scene)
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}
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// console.log(item);
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// console.log(fanData[1]);
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}
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})
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}
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// console.log(fanData);
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},
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{ deep: true }
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);
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},
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{ deep: true }
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);
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const getTunnel = () => {
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if (params.tunnelId !== 0) {
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getTunnelDetail(params.tunnelId).then((res) => {
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@@ -147,6 +202,57 @@ watch(
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{ deep: true }
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)
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//这里是改变风机颜色的代码
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function changeFanColor(fanData, targetPoint, scene) {
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if (fanData !== undefined) {
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//保证是预览模式才进行这里的操作(!=1)
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if (fanData.length > 0) {
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//if保证存在风机(即有长度再进行遍历)
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for (let i = 0; i < fanData.length; i++) {
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//先做匹配操作
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let fanType = fanData[i].equipmentType
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//有符合条件的风机进来了
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if (targetPoint.info.typeKey == fanType) {
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//下面进行变色需要的逻辑判断了
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if (fanData[i].breakdown == true) {
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//故障状态,变红色
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scene.traverse(function (child) {
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if (child.id === targetPoint.info.id) {
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child.traverse(function (obj) {
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// console.log(obj);
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// 判断子对象是否是物体,如果是,更改其颜色
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if (obj.isMesh) {
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obj.material.color.set(0xFF0000)
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}
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})
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}
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});
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} else {
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// 这里再判断是否运行
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if (fanData[i].running == true) {
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//运行状态,绿色 0x008000
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scene.traverse(function (child) {
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if (child.id === targetPoint.info.id) {
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child.traverse(function (obj) {
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// console.log(obj);
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// 判断子对象是否是物体,如果是,更改其颜色
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if (obj.isMesh) {
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obj.material.color.set(0x008000)
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}
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})
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}
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});
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} else {
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//停止状态,不变色
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break;
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}
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}
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}
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}
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}
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}
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}
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onMounted(handleMounted);
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// 挂载后回调
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async function handleMounted() {
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@@ -185,19 +291,10 @@ async function handleMounted() {
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// console.log(modelList.value);
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// console.log("init", params.tunnelId);
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demo.previewtunnelModeInit(toRaw(modelList.value), fanData);
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// setInterval("demo.previewtunnelModeInit(toRaw(modelList.value), fanData)", "1000")
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demo.SignsInf(tunnelAlias, String(params.tunnelLen.value))
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// watch(
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// () => params.tunnelId,
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// (now) => {
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// params.tunnelId = now
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// // console.log(params.tunnelId);
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// checkTunnelInit(modelList.value)
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// demo.previewtunnelModeInit(modelList.value);
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// },
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// { deep: true }
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// )
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// demo.previewtunnelModeInit(equipmentList);
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// previewEquInfProcess(modelList.value, targetP.value)
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} catch (err) {
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if (err == undefined) {
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return
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@@ -304,6 +401,21 @@ function rClickCallback(demo) {
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demo.addFunction("editDev", editDev);
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}
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function throttle(fn, delay) {
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var timer;
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return function () {
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var _this = this;
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var args = arguments;
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if (timer) {
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return;
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}
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timer = setTimeout(function () {
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fn.apply(_this, args);
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timer = null; // 在delay后执行完fn之后清空timer,此时timer为假,throttle触发可以进入计时器
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}, delay)
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}
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}
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// 添加设备
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function handleAddEqu(formInfo) {
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demo.addEquipment(targetP.value, formInfo);
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@@ -13,6 +13,7 @@ import { editTunnelInit } from "./editTunnelInit";
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import { addEquipment, removeEquipment } from "./editEquipment";
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import previewtunnelModeInit from "./previewTunnelInit"
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import { StreetSignTag } from "./utils/StreetSignTag/StreetSignTag.js";
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// import { fa } from "element-plus/es/locale/index.js";
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// import { ref } from "vue";
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export default class Demo {
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// 摄像机看向位置s
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@@ -255,11 +256,11 @@ export default class Demo {
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} else {
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if (isedit != true) {
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// console.log(isedit);
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//附着点设置方框
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//附着点设置方框(已经被选中了的情况)
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this.setBoxHelper(intersects[0].object);
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this._handleLHover(intersects[0].object);
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}
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}
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this.preHover.material.color.set("white");
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this.preHover = intersects[0].object;
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}
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@@ -434,6 +435,7 @@ export default class Demo {
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v.material.color = new this.THREE.Color(0xC0C0C0);
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if (/^leaf/.test(v.name) || /^roller/.test(v.name)) {
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group.add(v.clone());
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// console.log(group);
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v.visible = false;
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// console.log(v);
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}
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@@ -185,6 +185,21 @@ function handleFanEqu(
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this.fanSpinArray = [];
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}
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const equMesh = this.equMap.get("equ_fan").clone();
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// console.log(this.equMap.get("equ_fan"));
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// console.log(this.equMap.get("equ_fan").material.clone());
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// equMesh.material = this.equMap.get("equ_fan").material.clone();
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// console.log(equMesh);
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//深层次克隆
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equMesh.children.map(function (item) {
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// console.log(item);
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if (item.isMesh) {
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item.material = item.material.clone();
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}
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})
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// equMesh.geometry = this.equMap.get("equ_fan").geometry.clone();
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// console.log(equMesh);
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const worldP = targetPoint.getWorldPosition(new this.THREE.Vector3());
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equMesh.position.copy(worldP);
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equMesh.translateY(-0.6);
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@@ -197,10 +212,17 @@ function handleFanEqu(
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id: equMesh.id, //模型在场景id
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...equipmentInfo,
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};
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//我们把风机的附着点挂在原型上,这样应该可以进行处理
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if (targetPoint.info.equipmentName.slice(0, 1) == '1') {
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this.scene.Fan1targetPoint = targetPoint
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} else {
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this.scene.Fan2targetPoint = targetPoint
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}
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//这里感觉情况改变风机的颜色
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changeFanColor(fanData, targetPoint, this.scene)
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// 定义风机旋转
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const fanLeaf = equMesh.getObjectByName("fan_leafs");
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const fanSpin = new this.TWEEN.Tween({ rotation: 0 });
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@@ -285,7 +307,7 @@ function deleteItem(array, item) {
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return array
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}
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//这里是改变风机颜色的代码
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// 这里是改变风机颜色的代码
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function changeFanColor(fanData, targetPoint, scene) {
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if (fanData !== undefined) {
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//保证是预览模式才进行这里的操作(!=1)
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@@ -1,54 +1,57 @@
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export function handleLHover(targetPoint) {
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// 保存进入状态
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this._saveState();
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// this.clearTagsObj();
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// 全局临时标记该选中的模型;
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this.targetPoint = targetPoint;
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const worldPosition = new this.THREE.Vector3();
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//获取附着点的世界坐标系
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targetPoint.getWorldPosition(worldPosition);
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this._checkAnimation(worldPosition);
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if (this.tag3CSS2DObj.element.style.opacity != '1') {
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// 保存进入状态
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this._saveState();
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// this.clearTagsObj();
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// 全局临时标记该选中的模型;
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this.targetPoint = targetPoint;
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const worldPosition = new this.THREE.Vector3();
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//获取附着点的世界坐标系
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targetPoint.getWorldPosition(worldPosition);
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this._checkAnimation(worldPosition);
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// 设置标签位置
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this.tag3CSS2DObj.position.set(
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worldPosition.x,
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worldPosition.y,
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worldPosition.z
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);
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this.isControlOrbit(false);
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this.position = worldPosition;
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if (/tr$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(3);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-5);
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intoAnimation.call(this);
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} else if (/tl$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(-3);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-5);
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intoAnimation.call(this);
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} else if (/tc$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(0);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-6);
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intoAnimation.call(this);
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} else if (/br$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(2);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(3);
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intoAnimation.call(this);
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} else if (/bl$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(-2);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(3);
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intoAnimation.call(this);
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// 设置标签位置
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this.tag3CSS2DObj.position.set(
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worldPosition.x,
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worldPosition.y,
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worldPosition.z
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);
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this.isControlOrbit(false);
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this.position = worldPosition;
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if (/tr$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(3);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-5);
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intoAnimation.call(this);
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} else if (/tl$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(-3);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-5);
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intoAnimation.call(this);
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} else if (/tc$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(0);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-6);
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intoAnimation.call(this);
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} else if (/br$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(2);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(3);
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intoAnimation.call(this);
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} else if (/bl$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(-2);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(3);
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intoAnimation.call(this);
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}
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this.scene.add(this.tag3CSS2DObj);
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// 返回给编辑组件的回调函数
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this.editDev(targetPoint)
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}
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this.scene.add(this.tag3CSS2DObj);
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// 返回给编辑组件的回调函数
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this.editDev(targetPoint);
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}
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function intoAnimation() {
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this.tag3CSS2DObj.element.style.opacity = "1";
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this.tag3CSS2DObj.element.style.display = "block";
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}
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@@ -36,7 +36,7 @@
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<!-- <tunnel-scene id="tunnel-box" :isedit="false" /> -->
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<!-- 一进去的话应该是预览模式,所以引入这个组件1 -->
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<preview-scene id="tunnel-box" :isedit="false" :tunnelId="tunnelId" :key="tunnelId" :tunnelLen="tunnelLen"
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:largeScreen="largeScreen"></preview-scene>
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:largeScreen="largeScreen" :fanList="socketData.leftData"></preview-scene>
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<div class="left">
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<el-drawer v-model="drawerLeft" direction="ltr" modal-class="modal-box" :modal="false" :show-close="false"
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:close-on-click-modal="false" :close-on-press-escape="false">
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@@ -52,7 +52,8 @@
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:close-on-click-modal="false" :close-on-press-escape="false">
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<wind-pressure-list v-if="showFan" :list="socketData.windPressure" :win-data="largeScreenData"
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:loading="showWindLoading" />
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<air-info v-if="showFan" :list="socketData.sensor" :windSpeed="socketData.windSpeed" :air-data="largeScreenData" />
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<air-info v-if="showFan" :list="socketData.sensor" :windSpeed="socketData.windSpeed"
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:air-data="largeScreenData" />
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<bad-gas-info v-if="showFan" :list="socketData.sensor" :bad-gas-data="largeScreenData" :tunnelId="tunnelId"
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:loading="showBadLoading" />
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</el-drawer>
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@@ -475,7 +476,7 @@ const getTunnel = (id) => {
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}
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})
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} else {
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tunnelList.value=res.data
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tunnelList.value = res.data
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getScreenInfo(res.data[0]?.value)
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}
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}
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@@ -537,7 +538,7 @@ const handleChangeSite = debounce((item) => {
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nextTick(() => {
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showTunnelTitle.value = true
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});
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},100)
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}, 100)
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const closeLeft = () => {
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drawerLeft.value = !drawerLeft.value;
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};
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@@ -582,11 +583,12 @@ const initWebSocket = () => {
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data.forEach((item) => {
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if (item.typeKey === "frequency") {
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socketData.leftData = data;
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// console.log(socketData.leftData);
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} else if (item.typeKey === "windPressure") {
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socketData.windPressure = data;
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} else if (item.typeKey === "sensor") {
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socketData.sensor = data;
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}else if (item.typeKey === "windSpeed") {
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} else if (item.typeKey === "windSpeed") {
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socketData.windSpeed = data;
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}
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});
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Reference in New Issue
Block a user