预览初始化+切换隧道
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@@ -36,7 +36,7 @@ function addEquipment(targetPoint, formInfo) {
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// function handleValveEqu(targetPoint, equipmentInfo) {
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// }
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let allline = new Array
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// 其他传感器
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function handleOtherEqu(targetPoint, equipmentInfo) {
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const equMesh = this.equMap.get("equ_sensors").clone();
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@@ -67,41 +67,24 @@ function handleOtherEqu(targetPoint, equipmentInfo) {
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targetPoint.scale.set(0.03, 0.06, 0.05);
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this.scene.add(equMesh);
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targetPoint.visible = false;
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// targetPoint.hasWall = true;
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// //处理风压阀的代码片段
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// let lineIndex = targetPoint.name.slice(7, 9);
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// for (let line = Number(lineIndex); line <= 20; line++) {
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// if (line < 10) {
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// let wall = "wall_" + "0" + line;
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// this.scene.getObjectByName(wall).visible = true;
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// let point = "point_" + "00" + line + "_tc";
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// this.scene.getObjectByName(point).visible = false;
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// this.scene.getObjectByName(point).layers.set(-2);
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// if (this.scene.getObjectByName(point).hasDevice == true) {
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// let EquID = this.scene.getObjectByName(point).info.id;
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// this.scene.getObjectById(EquID).visible = false;
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// }
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// } else if (line >= 10) {
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// let wall = "wall_" + line;
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// this.scene.getObjectByName(wall).visible = true;
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// let point = "point_" + "0" + line + "_tc";
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// this.scene.getObjectByName(point).visible = false;
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// this.scene.getObjectByName(point).layers.set(-2);
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// if (this.scene.getObjectByName(point).hasDevice == true) {
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// let EquID = this.scene.getObjectByName(point).info.id;
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// this.scene.getObjectById(EquID).visible = false;
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// }
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targetPoint.hasWall = true;
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//处理风压阀的代码片段
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let lineIndex = targetPoint.name.slice(7, 9)
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if (allline.includes(Number(lineIndex))) {
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allline.slice(array.indexOf(lineIndex), 1)
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console.log('dadad');
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} else {
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allline.push(Number(lineIndex))
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}
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console.log(allline);
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// console.log(allline);
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// allline.forEach((item, index, array) => {
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// if (array.includes(item)) {
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// array.slice(array.indexOf(item), 1)
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// array.slice(array.indexOf(item), 1)
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// console.log(array);
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// }
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// //处理21行的设备和附着点
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// let point = "point_" + "0" + 21 + "_tc";
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// this.scene.getObjectByName(point).visible = false;
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// this.scene.getObjectByName(point).layers.set(-2);
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// if (this.scene.getObjectByName(point).hasDevice == true) {
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// let EquID = this.scene.getObjectByName(point).info.id;
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// this.scene.getObjectById(EquID).visible = false;
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// }
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// }
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// this.scene.getObjectByName('wall_01').visible = true
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// })
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// console.log(this.scene);
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// 保存该设备模型id,后期直接从附附着点进行删除
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targetPoint.info = {
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@@ -154,43 +137,44 @@ function handleFanEqu(
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function removeEquipment(targetPoint) {
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//删除设备这里需要再进行处理,就是根据附着点(附着点一定保存了当前添加设备的信息了)判断是不是分压阀,然后继续一样的隐藏
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if (!targetPoint.hasDevice) return;
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if (targetPoint.hasWall == true) {
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let lineIndex = targetPoint.name.slice(7, 9);
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for (let line = Number(lineIndex); line <= 20; line++) {
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if (line < 10) {
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let wall = "wall_" + "0" + line;
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this.scene.getObjectByName(wall).visible = false;
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let point = "point_" + "00" + line + "_tc";
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console.log(this.scene.getObjectByName(point));
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this.scene.getObjectByName(point).visible = true;
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this.scene.getObjectByName(point).layers.set(0);
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if (this.scene.getObjectByName(point).hasDevice == true) {
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this.scene.getObjectByName(point).visible = false;
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let EquID = this.scene.getObjectByName(point).info.id;
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this.scene.getObjectById(EquID).visible = true;
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}
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} else if (line >= 10) {
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let wall = "wall_" + line;
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this.scene.getObjectByName(wall).visible = false;
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let point = "point_" + "0" + line + "_tc";
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this.scene.getObjectByName(point).visible = true;
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this.scene.getObjectByName(point).layers.set(0);
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if (this.scene.getObjectByName(point).hasDevice == true) {
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this.scene.getObjectByName(point).visible = false;
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let EquID = this.scene.getObjectByName(point).info.id;
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this.scene.getObjectById(EquID).visible = true;
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}
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}
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//处理21行的设备和附着点
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let point = "point_" + "0" + 21 + "_tc";
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this.scene.getObjectByName(point).visible = true;
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this.scene.getObjectByName(point).layers.set(0);
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if (this.scene.getObjectByName(point).hasDevice == true) {
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let EquID = this.scene.getObjectByName(point).info.id;
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this.scene.getObjectById(EquID).visible = true;
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}
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}
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}
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// if (targetPoint.hasWall == true) {
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// let lineIndex = targetPoint.name.slice(7, 9);
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// for (let line = Number(lineIndex); line <= 20; line++) {
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// if (line < 10) {
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// let wall = "wall_" + "0" + line;
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// this.scene.getObjectByName(wall).visible = false;
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// let point = "point_" + "00" + line + "_tc";
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// console.log(this.scene.getObjectByName(point));
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// this.scene.getObjectByName(point).visible = true;
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// this.scene.getObjectByName(point).layers.set(0);
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// if (this.scene.getObjectByName(point).hasDevice == true) {
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// this.scene.getObjectByName(point).visible = false;
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// let EquID = this.scene.getObjectByName(point).info.id;
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// this.scene.getObjectById(EquID).visible = true;
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// }
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// } else if (line >= 10) {
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// let wall = "wall_" + line;
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// this.scene.getObjectByName(wall).visible = false;
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// let point = "point_" + "0" + line + "_tc";
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// this.scene.getObjectByName(point).visible = true;
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// this.scene.getObjectByName(point).layers.set(0);
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// if (this.scene.getObjectByName(point).hasDevice == true) {
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// this.scene.getObjectByName(point).visible = false;
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// let EquID = this.scene.getObjectByName(point).info.id;
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// this.scene.getObjectById(EquID).visible = true;
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// }
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// }
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// //处理21行的设备和附着点
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// let point = "point_" + "0" + 21 + "_tc";
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// this.scene.getObjectByName(point).visible = true;
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// this.scene.getObjectByName(point).layers.set(0);
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// if (this.scene.getObjectByName(point).hasDevice == true) {
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// let EquID = this.scene.getObjectByName(point).info.id;
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// this.scene.getObjectById(EquID).visible = true;
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// }
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// }
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// }
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console.log("测试是不是删除了");
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const mesh = this.scene.getObjectById(targetPoint.info.id);
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this.scene.remove(mesh);
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targetPoint.visible = true;
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@@ -1,3 +1,4 @@
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export default function previewtunnelModeInit(equipmentList) {
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//初始化将墙壁隐藏起来
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// for (let line = 1; line <= 20; line++) {
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@@ -9,14 +10,8 @@ export default function previewtunnelModeInit(equipmentList) {
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// this.scene.getObjectByName(wall).visible = false
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// }
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// }
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equipmentList.forEach((item) => {
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const formInfo = {
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equipmentType: item.equipmentType, //设备类型
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chooseEquipment: item.chooseEquipment, //设备选择(设备名称)
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threshold: item.threshold,
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};
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this.addEquipment(this.scene.getObjectByName(item.position), formInfo);
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this.addEquipment(this.scene.getObjectByName(item.position), item);
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});
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//进行预览和编辑模式的一些操作
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if (this.isedit == false) {
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