唐润平: 传感器添加删除、标签文字设置、双击进入视角、双击空白回退视角
This commit is contained in:
@@ -1,32 +1,56 @@
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export function handleLClick(targetPoint) {
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return;
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// 保存进入状态
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this._saveState();
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this.clearTagsObj();
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// 全局临时标记该选中的模型;
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this.targetPoint = targetPoint;
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const worldPosition = new this.THREE.Vector3();
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//获取附着点的世界坐标系
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targetPoint.getWorldPosition(worldPosition);
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this._checkAnimation(worldPosition);
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// 显示左键属性栏
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this.tag2CSS2DObj.element.style.display = "block";
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// 设置标签位置
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// this.tag2CSS2DObj.position.set(
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// worldPosition.x,
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// worldPosition.y,
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// worldPosition.z
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// );
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// 标签定位
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this.tag2CSS2DObj.translateY(-15);
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this.tag2CSS2DObj.translateX(15);
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this.scene.add(this.tag2CSS2DObj);
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intoAnimation.call(this, targetPoint);
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//调用该函数回调作用返回给组件操作 very important-----
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this.displayDevInfo(targetPoint);
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this.tag3CSS2DObj.position.set(
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worldPosition.x,
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worldPosition.y,
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worldPosition.z
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);
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this.isControlOrbit(false);
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this.position = worldPosition;
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if (/tr$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(3);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-5);
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intoAnimation.call(this, 4.31, -2.55, -11);
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} else if (/tl$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(-3);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-5);
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intoAnimation.call(this, -4.31, -2.55, -11);
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} else if (/tc$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(0);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-6);
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intoAnimation.call(this, 0, -2.55, -11);
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} else if (/br$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(2);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(3);
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intoAnimation.call(this, 4.31, 5, -11);
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} else if (/bl$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(-2);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(3);
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intoAnimation.call(this, -4.31, 5, -11);
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}
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this.scene.add(this.tag3CSS2DObj);
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// 返回给编辑组件的回调函数
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this.editDev(targetPoint);
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}
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// 视角进入动画
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function intoAnimation(targetPoint) {
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const worldP = targetPoint.getWorldPosition(new this.THREE.Vector3());
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function intoAnimation(x = -10, y = 3, z = -12) {
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const worldP = this.targetPoint.getWorldPosition(new this.THREE.Vector3());
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const positionOBj = this.camera.position;
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const start = this.orbitControls.target;
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this.intoPointAnimation = new this.TWEEN.Tween({
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x: positionOBj.x,
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@@ -35,26 +59,33 @@ function intoAnimation(targetPoint) {
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xTarget: start.x,
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yTarget: start.y,
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zTarget: start.z,
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ctlTargetX: 0,
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ctlTargetY: 0,
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ctlTargetZ: 0,
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});
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this.intoPointAnimation.to(
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{
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x: worldP.x + 20,
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y: worldP.y + 5,
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z: worldP.z + 50,
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xTarget: worldP.x,
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yTarget: worldP.y,
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zTarget: worldP.z,
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x: worldP.x + x,
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y: worldP.y + y,
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z: worldP.z + z,
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xTarget: -5,
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yTarget: 8.814,
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zTarget: worldP.z + 30,
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ctlTargetX: 0,
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ctlTargetY: 0,
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ctlTargetZ: 120,
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},
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600
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500
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);
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this.intoPointAnimation.start();
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this.intoPointAnimation.onUpdate((obj) => {
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this.camera.position.set(obj.x, obj.y, obj.z);
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this.camera.lookAt(obj.xTarget, obj.yTarget, obj.zTarget);
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// this.orbitControls.target.set(obj.x, obj.y, -obj.z);
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this.orbitControls.target.set(obj.xTarget, obj.yTarget, obj.zTarget);
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});
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this.intoPointAnimation.onComplete(() => {
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this.camera.lookAt(worldP.x, worldP.y, worldP.z);
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this.tag3CSS2DObj.element.style.opacity = "1";
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this.tag3CSS2DObj.element.style.display = "block";
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});
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}
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@@ -1,57 +1,33 @@
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import toImg from "../utils/EquipmentTag";
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export function handleRClick(targetPoint) {
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// 保存进入状态
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this._saveState();
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return;
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this.clearTagsObj();
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// 全局临时标记该选中的模型;
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this.targetPoint = targetPoint;
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const worldPosition = new this.THREE.Vector3();
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//获取附着点的世界坐标系
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targetPoint.getWorldPosition(worldPosition);
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this._checkAnimation(worldPosition);
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// 显示左键属性栏
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this.tag3CSS2DObj.element.style.display = "block";
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this.tag2CSS2DObj.element.style.display = "block";
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// 设置标签位置
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this.tag3CSS2DObj.position.set(
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worldPosition.x,
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worldPosition.y,
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worldPosition.z
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);
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this.isControlOrbit(false);
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this.position = worldPosition;
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if (/tr$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(3);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-5);
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intoAnimation.call(this, 4.31, -2.55, -11);
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} else if (/tl$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(-3);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-5);
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intoAnimation.call(this, -4.31, -2.55, -11);
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} else if (/tc$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(0);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(-6);
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intoAnimation.call(this, 0, -2.55, -11);
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} else if (/br$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(2);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(3);
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intoAnimation.call(this, 4.31, 5, -11);
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} else if (/bl$/.test(targetPoint.name)) {
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this.tag3CSS2DObj.translateX(-2);
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this.tag3CSS2DObj.translateZ(10);
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this.tag3CSS2DObj.translateY(3);
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intoAnimation.call(this, -4.31, 5, -11);
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}
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// 返回给编辑组件的回调函数
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this.editDev(targetPoint);
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// this.tag2CSS2DObj.position.set(
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// worldPosition.x,
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// worldPosition.y,
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// worldPosition.z
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// );
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// 标签定位
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this.tag2CSS2DObj.translateY(-15);
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this.tag2CSS2DObj.translateX(15);
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this.scene.add(this.tag2CSS2DObj);
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intoAnimation.call(this, targetPoint);
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//调用该函数回调作用返回给组件操作 very important-----
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this.displayDevInfo(targetPoint);
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}
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function intoAnimation(x = -10, y = 3, z = -12) {
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const worldP = this.targetPoint.getWorldPosition(new this.THREE.Vector3());
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// 视角进入动画
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function intoAnimation(targetPoint) {
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const worldP = targetPoint.getWorldPosition(new this.THREE.Vector3());
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const positionOBj = this.camera.position;
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const start = this.orbitControls.target;
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this.intoPointAnimation = new this.TWEEN.Tween({
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x: positionOBj.x,
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@@ -60,21 +36,16 @@ function intoAnimation(x = -10, y = 3, z = -12) {
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xTarget: start.x,
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yTarget: start.y,
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zTarget: start.z,
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ctlTargetX: 0,
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ctlTargetY: 0,
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ctlTargetZ: 0,
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});
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this.intoPointAnimation.to(
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{
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x: worldP.x + x,
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y: worldP.y + y,
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z: worldP.z + z,
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xTarget: -5,
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yTarget: 8.814,
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zTarget: worldP.z + 30,
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ctlTargetX: 0,
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ctlTargetY: 0,
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ctlTargetZ: 120,
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x: worldP.x + 20,
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y: worldP.y + 5,
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z: worldP.z + 50,
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xTarget: worldP.x,
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yTarget: worldP.y,
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zTarget: worldP.z,
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},
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600
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);
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@@ -82,10 +53,9 @@ function intoAnimation(x = -10, y = 3, z = -12) {
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this.intoPointAnimation.onUpdate((obj) => {
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this.camera.position.set(obj.x, obj.y, obj.z);
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this.camera.lookAt(obj.xTarget, obj.yTarget, obj.zTarget);
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// this.orbitControls.target.set(obj.x, obj.y, -obj.z);
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this.orbitControls.target.set(obj.xTarget, obj.yTarget, obj.zTarget);
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});
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this.intoPointAnimation.onComplete(() => {
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this.scene.add(this.tag3CSS2DObj);
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this.camera.lookAt(worldP.x, worldP.y, worldP.z);
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});
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}
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