Merge pull request 'trp:隧道仿真页面,去除标签回显和隐藏附着点' (#400) from trp_dev into dengjie
Reviewed-on: http://git.feashow.cn/clay/tunnel-cloud-web/pulls/400
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@@ -210,7 +210,6 @@ const getTunnel = () => {
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getTunnelDetail(params.tunnelId).then((res) => {
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getTunnelDetail(params.tunnelId).then((res) => {
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if (res?.code === 1000) {
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if (res?.code === 1000) {
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form.value = res.data;
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form.value = res.data;
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// console.log(form.value.tunnelAlias);
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tunnelAlias = form.value.tunnelAlias;
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tunnelAlias = form.value.tunnelAlias;
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}
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}
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});
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});
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@@ -346,6 +345,7 @@ async function handleMounted() {
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// console.log(modelList.value);
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// console.log(modelList.value);
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// console.log("init", params.tunnelId);
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// console.log("init", params.tunnelId);
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demo.previewtunnelModeInit(toRaw(modelList.value), fanData);
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demo.previewtunnelModeInit(toRaw(modelList.value), fanData);
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console.log("prew",modelList.value,fanData)
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// setInterval("demo.previewtunnelModeInit(toRaw(modelList.value), fanData)", "1000")
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// setInterval("demo.previewtunnelModeInit(toRaw(modelList.value), fanData)", "1000")
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demo.SignsInf(tunnelAlias, String(params.tunnelLen.value));
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demo.SignsInf(tunnelAlias, String(params.tunnelLen.value));
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@@ -205,7 +205,12 @@ export default class Demo {
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// child.material.emissive = child.material.color
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// child.material.emissive = child.material.color
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// child.material.emissiveMap = child.material.map
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// child.material.emissiveMap = child.material.map
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}
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}
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//是否显示附着点
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pointsVisible(isEnable = true) {
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this.points.forEach((element) => {
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element.material.visible = isEnable;
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});
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}
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// 添加轨道控制器
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// 添加轨道控制器
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/**
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/**
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* @param {Object} OrbitControls 轨道控制器
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* @param {Object} OrbitControls 轨道控制器
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@@ -328,6 +333,7 @@ export default class Demo {
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// 处理点击左右键触发的事件
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// 处理点击左右键触发的事件
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__handleListenerClickRLEvent(isClickModels, e) {
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__handleListenerClickRLEvent(isClickModels, e) {
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e.preventDefault();
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e.preventDefault();
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if (!this.enableLeftBtn) return;
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clearTimeout(this.EventTimer);
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clearTimeout(this.EventTimer);
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this.EventTimer = setTimeout(() => {
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this.EventTimer = setTimeout(() => {
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const mouse = new this.THREE.Vector2();
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const mouse = new this.THREE.Vector2();
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@@ -1,6 +1,5 @@
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import toImg from "../utils/EquipmentTag";
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import toImg from "../utils/EquipmentTag";
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export function handleRClick(targetPoint) {
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export function handleRClick(targetPoint) {
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return;
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this.clearTagsObj();
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this.clearTagsObj();
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const worldPosition = new this.THREE.Vector3();
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const worldPosition = new this.THREE.Vector3();
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//获取附着点的世界坐标系
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//获取附着点的世界坐标系
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