fix : 优化隧道模拟首页的隧道预览模式
This commit is contained in:
477
src/components/content/tunnelScene/TunnelSceneSimulate-back.vue
Normal file
477
src/components/content/tunnelScene/TunnelSceneSimulate-back.vue
Normal file
@@ -0,0 +1,477 @@
|
||||
<template>
|
||||
<div id="scene">
|
||||
<div id="cvs" ref="content"></div>
|
||||
<dev-info ref="info" :devInfo="devInfo" />
|
||||
<!-- 这里的预览模式需要做成不能修改的模式 -->
|
||||
<!-- <edit-dialog-->
|
||||
<!-- ref="edit"-->
|
||||
<!-- @addEquipment="handleAddEqu"-->
|
||||
<!-- @removeEquipment="handleRemoveEqu"-->
|
||||
<!-- @cancel="handleCancel"-->
|
||||
<!-- :hasDev="hasDevice"-->
|
||||
<!-- :pointNum="pointNum"-->
|
||||
<!-- :tunnelId="params.tunnelId"-->
|
||||
<!-- :position="targetP?.name"-->
|
||||
<!-- :hasEquipment="hasDevice"-->
|
||||
<!-- :pointGap="pointGap"-->
|
||||
<!-- :form="params.form"-->
|
||||
<!-- />-->
|
||||
<!-- <el-dialog-->
|
||||
<!-- v-model="centerDialogVisible"-->
|
||||
<!-- width="30%"-->
|
||||
<!-- destroy-on-close-->
|
||||
<!-- center-->
|
||||
<!-- :show-close="false"-->
|
||||
<!-- style="-->
|
||||
<!-- margin: 20% auto;-->
|
||||
<!-- width: 569px;-->
|
||||
<!-- height: 330px;-->
|
||||
<!-- background: rgba(7, 35, 72, 0.79);-->
|
||||
<!-- border-radius: 20px;-->
|
||||
<!-- border: 2px solid #0f82af;-->
|
||||
<!-- "-->
|
||||
<!-- >-->
|
||||
<!-- <p id="remove-title">是否确定删除该设备</p>-->
|
||||
<!-- <div class="btn">-->
|
||||
<!-- <button @click="centerDialogVisible = false">取消</button>-->
|
||||
<!-- <button @click="handleConfirmAddEqu">确定</button>-->
|
||||
<!-- </div>-->
|
||||
<!-- </el-dialog>-->
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import * as three from "three";
|
||||
import ThreeDScene from "./sceneClass/demo.js";
|
||||
import DevInfo from "./displayInfoComp/DevInfo.vue";
|
||||
import EditDialog from "./editEquComp/editDialog.vue";
|
||||
|
||||
// 导入模模型加载器
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
// import { DRACOLoader } from "three/examples/jsm/loaders/dracoloader";
|
||||
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
|
||||
import * as TWEEN from "three/examples/jsm/libs/tween.module";
|
||||
import {
|
||||
CSS3DRenderer,
|
||||
CSS3DSprite,
|
||||
} from "three/addons/renderers/CSS3DRenderer.js";
|
||||
// 引入CSS2渲染器CSS2DRenderer和CSS2模型对象CSS2DObject
|
||||
|
||||
import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
|
||||
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
|
||||
import {
|
||||
onMounted,
|
||||
reactive,
|
||||
ref,
|
||||
toRaw,
|
||||
watch,
|
||||
defineProps,
|
||||
defineExpose,
|
||||
} from "vue";
|
||||
import { ElMessage } from "element-plus";
|
||||
import { useModelSceneStore } from "@/store/modelSceneStore";
|
||||
import { getScreenSimulateTunnel } from "@/api/tunnelManage";
|
||||
// 获取html标签跟随组件dom
|
||||
const content = ref(null);
|
||||
const info = ref(null);
|
||||
const edit = ref(null);
|
||||
let modelList = ref(null);
|
||||
let demo; //定义demo对象
|
||||
const loader = new OBJLoader();
|
||||
let hdrLoader = new RGBELoader();
|
||||
let backColorSet = three.sRGBEncoding;
|
||||
const modelStore = useModelSceneStore();
|
||||
const params = defineProps([
|
||||
"isedit",
|
||||
"tunnelId",
|
||||
"tunnelLength",
|
||||
"form",
|
||||
"deviceData",
|
||||
"devRealtimeData",
|
||||
"simulateData",
|
||||
"tunnelAlias",
|
||||
]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
|
||||
|
||||
let isedit = ref(params.isedit);
|
||||
let tunnelId = reactive(params.tunnelId);
|
||||
|
||||
watch(
|
||||
() => params.tunnelLength,
|
||||
(now) => {
|
||||
params.tunnelLength = now;
|
||||
// console.log(params.tunnelLength);
|
||||
pointGap = now / 20;
|
||||
// console.log(params.form.tunnelName);
|
||||
},
|
||||
{ deep: true }
|
||||
);
|
||||
|
||||
let pointGap = reactive(params.tunnelLength);
|
||||
|
||||
onMounted(handleMounted);
|
||||
|
||||
// 挂载后回调
|
||||
async function handleMounted() {
|
||||
const doms = [info.value.$el];//edit.value.$el
|
||||
demo = new ThreeDScene(three, content.value);
|
||||
//看是不是预览模式,然后继续相关的操作(会在demo中的初始化中进行)
|
||||
// "../../../../public/tunnelModel/chanel-have-wall-now-use.gltf"
|
||||
demo.isedit =false;
|
||||
const loaded = await demo.loadModel(
|
||||
GLTFLoader,
|
||||
"/tunnelModel/chanel-have-wall-now-use.gltf",
|
||||
true,
|
||||
);
|
||||
demo.addOrbitControls(OrbitControls, true);
|
||||
demo.addTween(TWEEN);
|
||||
demo.addCSS3Renderer(CSS3DRenderer, CSS3DSprite, doms);
|
||||
demo.setDistance(10);
|
||||
// lClickCallback(demo); //绑定左键回调
|
||||
// rClickCallback(demo); //绑定右键回调
|
||||
|
||||
//加载HDR背景图片
|
||||
demo.loadBackground(hdrLoader, backColorSet);
|
||||
|
||||
// 初始化设备模型
|
||||
try {
|
||||
const map = new Map();
|
||||
map.set("equ_fan", await loadModel("/devicesModel/model2.obj"));
|
||||
map.set("equ_sensors", await loadModel("/devicesModel/sensors.obj"));
|
||||
demo.initDevicesModel(map);
|
||||
// 初始化渲染设备
|
||||
// modelList.value = await modelStore.initModelData(
|
||||
// params.tunnelId,
|
||||
// params.form
|
||||
// );
|
||||
modelList.value = [
|
||||
{
|
||||
typeKey: "frequency",
|
||||
position: "point_001_tr",
|
||||
threshold: "",
|
||||
equipmentId: 3048,
|
||||
equipmentName: "温度传感器",
|
||||
equipmentType: "sensor",
|
||||
data: 100, //实时数据
|
||||
unit: "℃", //单位
|
||||
},
|
||||
{
|
||||
typeKey: "temperature",
|
||||
position: "point_020_tr",
|
||||
threshold: "",
|
||||
equipmentId: 10,
|
||||
equipmentName: "1度传感器",
|
||||
equipmentType: "sensor",
|
||||
data: 10, //实时参数
|
||||
unit: "%", //单位
|
||||
},
|
||||
];
|
||||
|
||||
// 初始化仿真參數
|
||||
const { data } = await getScreenSimulateTunnel(params.tunnelId);
|
||||
const modeData = randomPosition([
|
||||
...data.frequencyChangerList,
|
||||
...data.windPressureSensorList,
|
||||
...data.sensorList,
|
||||
]).map((item) => ({
|
||||
...item,
|
||||
data:'10',
|
||||
equipmentType: item.equipmentType.startsWith("frequency")
|
||||
? "frequency"
|
||||
: "sensor",
|
||||
}));
|
||||
console.log('modeData',modeData)
|
||||
demo.editTunnelInit(modeData);
|
||||
// 初始化标牌信息
|
||||
demo.SignsInf(params.tunnelAlias, String(params.tunnelLength));
|
||||
} catch (err) {}
|
||||
}
|
||||
|
||||
// 从新渲染数据
|
||||
async function rerender() {
|
||||
try {
|
||||
// 初始化仿真參數
|
||||
const { data } = await getScreenSimulateTunnel(params.tunnelId);
|
||||
console.log(data);
|
||||
const modeData = randomPosition([
|
||||
...data.frequencyChangerList,
|
||||
...data.windPressureSensorList,
|
||||
...data.sensorList,
|
||||
]).map((item) => ({
|
||||
...item,
|
||||
equipmentType: item.equipmentType.startsWith("frequency")
|
||||
? "frequency"
|
||||
: "sensor",
|
||||
}));
|
||||
demo.editTunnelInit(modeData);
|
||||
demo.SignsInf(params.form.tunnelAlias, String(params.tunnelLength));
|
||||
} catch (error) {
|
||||
ElMessage({
|
||||
message: "获取仿真数据异常!",
|
||||
type: "warning",
|
||||
});
|
||||
}
|
||||
}
|
||||
// 随机生成1-20的随机数
|
||||
function randomNum(max = 20) {
|
||||
const nums = new Set();
|
||||
while (nums.size < max) {
|
||||
nums.add(Math.floor(Math.random() * max + 1).toString());
|
||||
}
|
||||
return [...nums];
|
||||
}
|
||||
//随机定位
|
||||
function randomPosition(simulateData) {
|
||||
const mid = Math.floor(simulateData.length / 2);
|
||||
const lrIndex = Math.floor(Math.random() * 2);
|
||||
const lr_position = ["tl", "tr"];
|
||||
const leftPosition = randomNum();
|
||||
const rightPosition = randomNum();
|
||||
const leftData = simulateData.slice(0, mid).map((item, index) => ({
|
||||
...item,
|
||||
position: `point_0${leftPosition[index].padStart(2, 0)}_${
|
||||
lr_position[lrIndex]
|
||||
}`,
|
||||
}));
|
||||
const rightData = simulateData
|
||||
.slice(mid, simulateData.length)
|
||||
.map((item, index) => ({
|
||||
...item,
|
||||
position: `point_0${rightPosition[index].padStart(2, 0)}_${
|
||||
lr_position[1 - lrIndex]
|
||||
}`,
|
||||
}));
|
||||
return [...leftData, ...rightData];
|
||||
}
|
||||
|
||||
// 每个模型加载回调
|
||||
function loadModel(path) {
|
||||
return new Promise((resolve, reject) => {
|
||||
loader.load(
|
||||
path,
|
||||
(obj) => {
|
||||
resolve(obj);
|
||||
},
|
||||
(xhr) => {},
|
||||
(err) => {
|
||||
reject(err);
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
let hasDevice = ref(true);
|
||||
let devInfo = reactive({
|
||||
meshId: null,
|
||||
name: "无",
|
||||
state: "无",
|
||||
position: "无",
|
||||
});
|
||||
|
||||
// 对象建构赋值功能
|
||||
function editDevInfo(
|
||||
value = {
|
||||
meshId: null,
|
||||
name: "无",
|
||||
state: "无",
|
||||
position: "无",
|
||||
}
|
||||
) {
|
||||
devInfo.meshId = value.meshId;
|
||||
devInfo.name = value.name;
|
||||
devInfo.state = value.state;
|
||||
devInfo.position = value.position;
|
||||
}
|
||||
|
||||
//左键/双击左键回调函数
|
||||
function lClickCallback(demo) {
|
||||
// console.log('左键点击查看信息');
|
||||
|
||||
//demo动态添加函数,为操作组件内部
|
||||
function displayDevInfo(targetPoint = null) {
|
||||
hasDevice.value = targetPoint.hasDevice;
|
||||
if (!targetPoint.info) {
|
||||
editDevInfo();
|
||||
return;
|
||||
}
|
||||
editDevInfo(targetPoint.info);
|
||||
}
|
||||
|
||||
// 传给内部使用
|
||||
demo.addFunction("displayDevInfo", displayDevInfo);
|
||||
}
|
||||
|
||||
let pointNum = ref(0);
|
||||
let targetP = ref({});
|
||||
|
||||
// 右键点击附着点后调函数
|
||||
function rClickCallback(demo) {
|
||||
function editDev(targetPoint = null) {
|
||||
hasDevice.value = targetPoint.hasDevice;
|
||||
targetP.value = targetPoint;
|
||||
pointNum.value = Number(
|
||||
targetPoint.name.substring(
|
||||
targetPoint.name.indexOf("_") + 1,
|
||||
targetPoint.name.lastIndexOf("_")
|
||||
) - 1
|
||||
);
|
||||
if (!targetPoint.info) return;
|
||||
editDevInfo(targetPoint.info);
|
||||
}
|
||||
|
||||
demo.addFunction("editDev", editDev);
|
||||
}
|
||||
|
||||
// function streetSigns(){
|
||||
|
||||
// }
|
||||
|
||||
// 场景添加设备
|
||||
function handleAddEqu(formInfo) {
|
||||
demo.addEquipment(targetP.value, formInfo);
|
||||
// //将墙壁设置为可以穿透点击
|
||||
// for (let line = 1; line <= 20; line++) {
|
||||
// if (line < 10) {
|
||||
// let wall = 'wall_' + '0' + line
|
||||
// this.scene.getObjectByName(wall).layers.set(0)
|
||||
// } else if (line >= 10) {
|
||||
// let wall = 'wall_' + line
|
||||
// this.scene.getObjectByName(wall).layers.set(0)
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
const centerDialogVisible = ref(false);
|
||||
|
||||
// 删除设备
|
||||
function handleRemoveEqu() {
|
||||
if (!targetP.value.hasDevice) {
|
||||
ElMessage({
|
||||
message: "该点位不存在设备!",
|
||||
type: "warning",
|
||||
});
|
||||
return;
|
||||
}
|
||||
centerDialogVisible.value = true;
|
||||
}
|
||||
|
||||
// 对话框确认删除
|
||||
function handleConfirmAddEqu() {
|
||||
console.log("target:", targetP.value.info);
|
||||
modelStore
|
||||
.deleteEquipment(targetP.value.info.equipmentId, pointGap)
|
||||
.then((res) => {
|
||||
demo.removeEquipment(targetP.value);
|
||||
centerDialogVisible.value = false;
|
||||
handleCancel();
|
||||
ElMessage({
|
||||
message: "删除成功!",
|
||||
type: "success",
|
||||
});
|
||||
})
|
||||
.catch((res) => {
|
||||
console.log(res);
|
||||
ElMessage({
|
||||
message: "删除失败!",
|
||||
type: "warning",
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// 处理取消关闭编辑框事件
|
||||
function handleCancel() {
|
||||
if (!demo) return;
|
||||
// 关闭标签
|
||||
demo.isControlOrbit(true);
|
||||
demo._resetState();
|
||||
demo.clearTagsObj();
|
||||
}
|
||||
|
||||
//现在首先有二种方案,是写在TunnelScene.vue中还是demo.js中呢?
|
||||
//我认为可能看数据在哪获取?到时候看在哪里导入,首先我们放在TunnelScene里面吧
|
||||
//因为没获取到接口,我们先写死!!!
|
||||
//需要参考接口的数据结构!!!,主要是传入函数的参数应该是什么结构???
|
||||
const ThreeConfig = {
|
||||
code: 0,
|
||||
data: {
|
||||
tunnelThreeConfig: [
|
||||
{
|
||||
equipmentId: "fan_01", //传感器id
|
||||
equipmentName: "01", //设备名称
|
||||
pointName: "point_005_tl", //附着点名称(定位)
|
||||
equipmentType: "fan", //设备类型(类型可根据后端
|
||||
equipmentValue: 23, //设备存的值
|
||||
},
|
||||
{
|
||||
equipmentId: "sensors_01", //传感器id
|
||||
equipmentName: "01", //设备名称
|
||||
pointName: "point_009_bl", //附着点名称(定位)
|
||||
equipmentType: "sensors", //设备类型(类型可根据后端
|
||||
equipmentValue: 67, //设备存的值
|
||||
},
|
||||
],
|
||||
},
|
||||
msg: "dda",
|
||||
};
|
||||
|
||||
//=================实时更新数据
|
||||
watch(params.devRealtimeData, () => {
|
||||
// console.log("devRealtimeData:", params.devRealtimeData);
|
||||
});
|
||||
defineExpose({
|
||||
rerender,
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
#scene {
|
||||
position: relative;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
|
||||
#cvs {
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
#remove-title {
|
||||
height: 42px;
|
||||
font-size: 32px;
|
||||
font-family: MicrosoftYaHei, MicrosoftYaHei;
|
||||
font-weight: bold;
|
||||
color: #08b7b8;
|
||||
line-height: 42px;
|
||||
letter-spacing: 3px;
|
||||
text-align: center;
|
||||
margin: 65px 0px 70px 0px;
|
||||
}
|
||||
|
||||
.btn {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
gap: 80px;
|
||||
|
||||
:nth-child(1) {
|
||||
width: 190px;
|
||||
height: 60px;
|
||||
border-radius: 11px;
|
||||
border: 2px solid #0f82af;
|
||||
font-size: 28px;
|
||||
font-family: MicrosoftYaHei;
|
||||
color: #08b7b8;
|
||||
line-height: 37px;
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
:nth-child(2) {
|
||||
width: 190px;
|
||||
height: 60px;
|
||||
background: #08b7b8;
|
||||
border-radius: 11px;
|
||||
font-size: 28px;
|
||||
font-family: MicrosoftYaHei, MicrosoftYaHei;
|
||||
font-weight: bold;
|
||||
color: #ffffff;
|
||||
line-height: 37px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -3,40 +3,40 @@
|
||||
<div id="cvs" ref="content"></div>
|
||||
<dev-info ref="info" :devInfo="devInfo" />
|
||||
<!-- 这里的预览模式需要做成不能修改的模式 -->
|
||||
<edit-dialog
|
||||
ref="edit"
|
||||
@addEquipment="handleAddEqu"
|
||||
@removeEquipment="handleRemoveEqu"
|
||||
@cancel="handleCancel"
|
||||
:hasDev="hasDevice"
|
||||
:pointNum="pointNum"
|
||||
:tunnelId="params.tunnelId"
|
||||
:position="targetP?.name"
|
||||
:hasEquipment="hasDevice"
|
||||
:pointGap="pointGap"
|
||||
:form="params.form"
|
||||
/>
|
||||
<el-dialog
|
||||
v-model="centerDialogVisible"
|
||||
width="30%"
|
||||
destroy-on-close
|
||||
center
|
||||
:show-close="false"
|
||||
style="
|
||||
margin: 20% auto;
|
||||
width: 569px;
|
||||
height: 330px;
|
||||
background: rgba(7, 35, 72, 0.79);
|
||||
border-radius: 20px;
|
||||
border: 2px solid #0f82af;
|
||||
"
|
||||
>
|
||||
<p id="remove-title">是否确定删除该设备</p>
|
||||
<div class="btn">
|
||||
<button @click="centerDialogVisible = false">取消</button>
|
||||
<button @click="handleConfirmAddEqu">确定</button>
|
||||
</div>
|
||||
</el-dialog>
|
||||
<!-- <edit-dialog-->
|
||||
<!-- ref="edit"-->
|
||||
<!-- @addEquipment="handleAddEqu"-->
|
||||
<!-- @removeEquipment="handleRemoveEqu"-->
|
||||
<!-- @cancel="handleCancel"-->
|
||||
<!-- :hasDev="hasDevice"-->
|
||||
<!-- :pointNum="pointNum"-->
|
||||
<!-- :tunnelId="params.tunnelId"-->
|
||||
<!-- :position="targetP?.name"-->
|
||||
<!-- :hasEquipment="hasDevice"-->
|
||||
<!-- :pointGap="pointGap"-->
|
||||
<!-- :form="params.form"-->
|
||||
<!-- />-->
|
||||
<!-- <el-dialog-->
|
||||
<!-- v-model="centerDialogVisible"-->
|
||||
<!-- width="30%"-->
|
||||
<!-- destroy-on-close-->
|
||||
<!-- center-->
|
||||
<!-- :show-close="false"-->
|
||||
<!-- style="-->
|
||||
<!-- margin: 20% auto;-->
|
||||
<!-- width: 569px;-->
|
||||
<!-- height: 330px;-->
|
||||
<!-- background: rgba(7, 35, 72, 0.79);-->
|
||||
<!-- border-radius: 20px;-->
|
||||
<!-- border: 2px solid #0f82af;-->
|
||||
<!-- "-->
|
||||
<!-- >-->
|
||||
<!-- <p id="remove-title">是否确定删除该设备</p>-->
|
||||
<!-- <div class="btn">-->
|
||||
<!-- <button @click="centerDialogVisible = false">取消</button>-->
|
||||
<!-- <button @click="handleConfirmAddEqu">确定</button>-->
|
||||
<!-- </div>-->
|
||||
<!-- </el-dialog>-->
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -89,6 +89,7 @@ const params = defineProps([
|
||||
"deviceData",
|
||||
"devRealtimeData",
|
||||
"simulateData",
|
||||
"tunnelAlias",
|
||||
]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
|
||||
|
||||
let isedit = ref(params.isedit);
|
||||
@@ -111,7 +112,7 @@ onMounted(handleMounted);
|
||||
|
||||
// 挂载后回调
|
||||
async function handleMounted() {
|
||||
const doms = [info.value.$el, edit.value.$el];
|
||||
const doms = [info.value.$el];//edit.value.$el
|
||||
demo = new ThreeDScene(three, content.value);
|
||||
//看是不是预览模式,然后继续相关的操作(会在demo中的初始化中进行)
|
||||
// "../../../../public/tunnelModel/chanel-have-wall-now-use.gltf"
|
||||
@@ -125,8 +126,8 @@ async function handleMounted() {
|
||||
demo.addTween(TWEEN);
|
||||
demo.addCSS3Renderer(CSS3DRenderer, CSS3DSprite, doms);
|
||||
demo.setDistance(10);
|
||||
lClickCallback(demo); //绑定左键回调
|
||||
rClickCallback(demo); //绑定右键回调
|
||||
// lClickCallback(demo); //绑定左键回调
|
||||
// rClickCallback(demo); //绑定右键回调
|
||||
|
||||
//加载HDR背景图片
|
||||
demo.loadBackground(hdrLoader, backColorSet);
|
||||
@@ -142,19 +143,6 @@ async function handleMounted() {
|
||||
// params.tunnelId,
|
||||
// params.form
|
||||
// );
|
||||
//todo 父组件传的设备数据params.deviceData
|
||||
// const newModelList=[...params.deviceData.frequencyChangerList,...params.deviceData.windPressureSensorList, ...params.deviceData.sensorList]
|
||||
// newModelList.map((item,index1)=>{
|
||||
// const index=index1+1
|
||||
// item.threshold=""
|
||||
// if(index<newModelList.length/2){
|
||||
// item.position="point_0"+(index<10?"0"+index:index)+"_tr"
|
||||
// }else{
|
||||
// item.position="point_0"+(index<10?"0"+index:index)+"_tl"
|
||||
// }
|
||||
// })
|
||||
//
|
||||
// console.log('parmas',newModelList)
|
||||
modelList.value = [
|
||||
{
|
||||
typeKey: "frequency",
|
||||
@@ -186,13 +174,15 @@ async function handleMounted() {
|
||||
...data.sensorList,
|
||||
]).map((item) => ({
|
||||
...item,
|
||||
data:'10',
|
||||
equipmentType: item.equipmentType.startsWith("frequency")
|
||||
? "frequency"
|
||||
: "sensor",
|
||||
}));
|
||||
console.log('modeData',modeData)
|
||||
demo.editTunnelInit(modeData);
|
||||
// 初始化标牌信息
|
||||
demo.SignsInf("dsadsa", String(params.tunnelLength));
|
||||
demo.SignsInf(params.tunnelAlias, String(params.tunnelLength));
|
||||
} catch (err) {}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user