廖杰:预览模式当风机离线(不在online下)会显示红色
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@@ -145,6 +145,7 @@ async function handleMounted() {
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// );
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// 初始化设备模型
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try {
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//在这加载隧道
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const map = new Map();
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map.set("equ_fan", await loadModel("/devicesModel/model2.obj"));
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@@ -153,8 +154,9 @@ async function handleMounted() {
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demo.initDevicesModel(map);
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// const equipmentList = await store.getEquipmentList();
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modelList.value = await modelStore.initModelDataPreview(params.tunnelId);
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// console.log(modelList.value);
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// console.log("init", params.tunnelId);
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demo.previewtunnelModeInit(toRaw(modelList.value));
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demo.previewtunnelModeInit(toRaw(modelList.value), fanData);
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demo.SignsInf(params.tunnelName, String(params.tunnelLen.value))
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// watch(
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// () => params.tunnelId,
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@@ -388,6 +388,7 @@ export default class Demo {
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// 初始化风机颜色
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this.equMap.get("equ_fan").traverse((v) => {
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v.material = new this.THREE.MeshBasicMaterial();
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// v.material.color = new this.THREE.Color(0xFF0000);
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v.material.color = new this.THREE.Color(0xC0C0C0);
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if (/^leaf/.test(v.name) || /^roller/.test(v.name)) {
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group.add(v.clone());
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@@ -452,7 +453,7 @@ export default class Demo {
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);
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}
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changeFanColor(fanData) {
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console.log(this.scene.getObjectById(22));
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console.log(this.scene.getObjectByName('fan'));
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}
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/**
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*
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@@ -8,14 +8,14 @@ import EquipmentTag from "../utils/EquipmentTag";
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//formInfo需要的信息这里包括了
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//equipmentType
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function addEquipment(targetPoint, formInfo) {
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function addEquipment(targetPoint, formInfo, fanData) {
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if (targetPoint.hasDevice) {
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return;
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}
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switch (formInfo.equipmentType) {
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case "frequency":
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handleFanEqu.call(this, targetPoint, formInfo);
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handleFanEqu.call(this, targetPoint, formInfo, fanData);
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break;
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// 还没有风压阀的模型,所以先用其他设备传感器实现
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// case "valve":
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@@ -177,6 +177,7 @@ function handleOtherEqu(targetPoint, equipmentInfo) {
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function handleFanEqu(
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targetPoint,
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equipmentInfo,
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fanData,
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speed = Math.random().toFixed(1) * 1000
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) {
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// 由于风机比较多,每个风机转速不一直,保存在一个数中遍历
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@@ -196,6 +197,41 @@ function handleFanEqu(
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id: equMesh.id, //模型在场景id
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...equipmentInfo,
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};
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// console.log(targetPoint.info);
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//风机颜色重新命名
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let fan1 = fanData[0].equipmentType
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let fan2 = fanData[1].equipmentType
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if (targetPoint.info.typeKey == fan1) {
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if (fanData[0].online == false) {
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this.scene.traverse(function (child) {
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if (child.id === 1005) {
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child.traverse(function (obj) {
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// console.log(obj);
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// 判断子对象是否是物体,如果是,更改其颜色
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if (obj.isMesh) {
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obj.material.color.set(0xFF0000)
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}
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})
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}
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});
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}
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} else {
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if (fanData[1].online == false) {
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this.scene.traverse(function (child) {
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if (child.id === 1005) {
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child.traverse(function (obj) {
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// console.log(obj);
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// 判断子对象是否是物体,如果是,更改其颜色
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if (obj.isMesh) {
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obj.material.color.set(0xFF0000)
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}
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})
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}
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});
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}
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}
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// console.log(fanData);
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// 定义风机旋转
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const fanLeaf = equMesh.getObjectByName("fan_leafs");
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@@ -1,5 +1,5 @@
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export default function previewtunnelModeInit(equipmentList) {
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export default function previewtunnelModeInit(equipmentList, fanData) {
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//初始化将墙壁隐藏起来
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// for (let line = 1; line <= 20; line++) {
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// if (line < 10) {
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@@ -13,7 +13,7 @@ export default function previewtunnelModeInit(equipmentList) {
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// console.log(equipmentList);
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equipmentList.forEach((item) => {
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this.addEquipment(this.scene.getObjectByName(item.position), item);
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this.addEquipment(this.scene.getObjectByName(item.position), item, fanData);
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});
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//进行预览和编辑模式的一些操作
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if (this.isedit == false) {
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