Merge branch 'dev' into trp_dev

This commit is contained in:
trp
2023-12-30 13:25:03 +08:00
16 changed files with 356 additions and 264 deletions

View File

@@ -6,15 +6,16 @@
<div class="input-fan"><span>风速</span>{{ windSpeed }}m/s</div>
</div>
</div>
<item-info
v-for="item in airList"
:key="item.equipmentId"
:wp="item"
:icon="item.icon"
:name="item.name"
:unit="item.unit"
@click="handleOpenAirChart(item)"
/>
<item-info
v-for="item in airList"
:key="item.equipmentId"
:wp="item"
:icon="item.icon"
:name="item.name"
:unit="item.unit"
@click="handleOpenAirChart(item)"
/>
<div class="digital-tunnel">
<el-dialog :close-on-click-modal="false" v-model="isWindSpeedVisited" :title="'风速监控数据'" width="2175px" :modal="false">
<div class="left-top-icon"></div>
@@ -87,7 +88,7 @@ watch(() => props.list, (now) => {
})
}, {deep: true});
watch(() => props.airData, (now) => {
if(now.sensorList===null){
if(now.sensorList.length===0){
airList.value=[]
}else {
getAirInfo(now.sensorList)

View File

@@ -64,13 +64,13 @@
</div>
</div>
</div>
<div class="current" @click="handleOpenChart(item)">
<div class="current" @click="handleOpenChart(item,index)">
<fan-info-item :wp="transducerData[index]" />
</div>
</div>
</div>
<div class="digital-tunnel">
<el-dialog :close-on-click-modal="false" v-model="isVisited" :title="'电流监控数据'" width="2175px"
<el-dialog :close-on-click-modal="false" v-model="isVisited" :title="changeNum(fanIndex)+'号风机电流监控数据'" width="2175px"
:modal="false">
<div class="left-top-icon"></div>
<div class="right-top-icon"></div>
@@ -111,7 +111,9 @@ const stateA = ref(false)
const stateB = ref(false)
const stateC = ref(false)
const isVisited = ref(false)
const fanIndex = ref(0)
let myEcharts = reactive({});
watch(() => props.transducerData, (now) => {
getTransData(now.frequencyChangerList)
}, {deep: true});
@@ -155,8 +157,9 @@ const getFanInfo = (equipmentId) => {
}
})
}
const handleOpenChart = (item) => {
const handleOpenChart = (item,index) => {
getFanInfo(item.equipmentId)
fanIndex.value=index+1
}
const getTransData = (data) => {
let tranObj = {}
@@ -505,7 +508,6 @@ input[type="number"] {
:deep( .el-radio__label) {
font-size: 28px;
font-family: MicrosoftYaHei;
color: #38cafb;
line-height: 37px;
}
@@ -520,17 +522,14 @@ input[type="number"] {
left: 68px;
padding: 10px;
background-image: url(../../../assets/images/fanInfo/bg.png);
//clip-path: polygon(0% 0%, 40% 0%, 48% 15%, 100% 15%, 100% 100%, 0% 100%);
color: #2fb0df;
box-sizing: border-box;
.title {
width: 40%;
text-align: left;
font-size: 20px;
padding: 0px 0px 0px 62px;
padding: 0 0 0 62px;
font-size: 32px;
font-family: MicrosoftYaHei, MicrosoftYaHei;
font-weight: bold;
color: #38cafb;
line-height: 42px;
@@ -560,7 +559,6 @@ input[type="number"] {
.echart::after {
content: "Hz";
font-size: 24px;
font-family: MicrosoftYaHei, MicrosoftYaHei;
font-weight: bold;
color: #ffffff;
line-height: 31px;
@@ -574,7 +572,6 @@ input[type="number"] {
width: 39px;
height: 140px;
font-size: 26px;
font-family: MicrosoftYaHei;
color: #38cafb;
line-height: 35px;
text-align: center;
@@ -598,7 +595,6 @@ input[type="number"] {
flex-direction: column;
justify-content: center;
font-size: 26px;
font-family: MicrosoftYaHei;
color: #38cafb;
line-height: 35px;
gap: 40px;
@@ -644,7 +640,6 @@ input[type="number"] {
border-radius: 22px;
border: 2px solid #0f82af;
overflow: hidden;
font-family: MicrosoftYaHei, MicrosoftYaHei;
font-weight: bold;
color: #127399;
line-height: 35px;
@@ -662,9 +657,8 @@ input[type="number"] {
display: flex;
flex-direction: column;
justify-content: center;
padding: 0px 20px;
padding: 0 20px;
font-size: 28px;
font-family: MicrosoftYaHei;
color: #38cafb;
line-height: 37px;
gap: 33px;
@@ -683,7 +677,6 @@ input[type="number"] {
top: 50%;
transform: translateY(-50%);
font-size: 28px;
font-family: MicrosoftYaHei;
color: #38cafb;
line-height: 37px;
}
@@ -696,7 +689,6 @@ input[type="number"] {
margin-left: 14px;
outline: none;
font-size: 28px;
font-family: MicrosoftYaHei, MicrosoftYaHei;
font-weight: bold;
color: #38cafb;
line-height: 37px;
@@ -714,7 +706,6 @@ input[type="number"] {
padding-top: 30px;
padding-right: 25px;
font-size: 28px;
font-family: MicrosoftYaHei;
color: #FFFFFF;
.fenliu-icon {
@@ -737,7 +728,6 @@ input[type="number"] {
margin-left: 14px;
outline: none;
font-size: 28px;
font-family: MicrosoftYaHei, MicrosoftYaHei;
font-weight: bold;
color: #38cafb;
line-height: 37px;
@@ -751,7 +741,6 @@ input[type="number"] {
bottom: 0;
transform: translateY(-50%);
font-size: 28px;
font-family: MicrosoftYaHei;
color: #38cafb;
line-height: 37px;
}
@@ -761,13 +750,17 @@ input[type="number"] {
.current {
margin-top: 30px;
margin-right: 20px;
margin-left: 26px;
height: 37px;
//height: 37px;
font-size: 28px;
color: #FFFFFF;
cursor: pointer;
&:hover{
background-color: #2E5589;
border-radius: 6px;
}
}
}
}
}

View File

@@ -110,15 +110,16 @@ let isWaringC = computed(() => {
display: flex;
align-items: center;
width: 100%;
padding: 6px 38px 7px 10px;
padding: 6px 0 7px 10px;
margin-bottom: 17px;
&:hover {
background: #2E5589;
border-radius: 6px;
//background: #2E5589;
//border-radius: 6px;
}
&:last-child {
margin-bottom: 0;
.label {
span {
margin: 0 5px 0 14px;

View File

@@ -47,15 +47,14 @@ import {
import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
import { onMounted, reactive, ref } from "vue";
import { onMounted, reactive, ref, toRaw, getCurrentInstance } from "vue";
import { ElMessage } from "element-plus";
import { useModelSceneStore } from "@/store/modelSceneStore";
import { toRaw } from "vue"
import { deleteEquipment, initData } from "./request";
// 获取html标签跟随组件dom
const content = ref(null);
const info = ref(null);
const edit = ref(null);
const store = useModelSceneStore();
let modelList = ref(null);
let demo; //定义demo全局变量
// const loader = new OBJLoader();
const loader = new OBJLoader();
@@ -69,6 +68,16 @@ const params = defineProps(["isedit", "tunnelId"]); //接收参数看是不是
let isedit = ref(params.isedit)
// watch(
// () => params.tunnelId,
// (now) => {
// params.tunnelId = now
// console.log(params.tunnelId);
// },
// { deep: true }
// )
onMounted(handleMounted);
// 挂载后回调
async function handleMounted() {
@@ -89,7 +98,7 @@ async function handleMounted() {
watch(
() => params.tunnelId,
async () => {
const text = await store.initData(params.tunnelId);
const text = await initData(params.tunnelId);
}
);
// 初始化设备模型
@@ -100,14 +109,38 @@ async function handleMounted() {
map.set("equ_sensors", await loadModel("/devicesModel/sensors.obj"));
// 给对象初加载设备模型
demo.initDevicesModel(map);
const equipmentList = await store.getEquipmentList();
demo.previewtunnelModeInit(equipmentList);
// previewEquInfProcess(equipmentList)
// const equipmentList = await store.getEquipmentList();
modelList.value = await initData(params.tunnelId);
// console.log("init", params.tunnelId);
demo.previewtunnelModeInit(modelList.value);
watch(
() => params.tunnelId,
(now) => {
params.tunnelId = now
// console.log(params.tunnelId);
checkTunnelInit(modelList.value)
demo.previewtunnelModeInit(modelList.value);
},
{ deep: true }
)
// demo.previewtunnelModeInit(equipmentList);
// previewEquInfProcess(modelList.value, targetP.value)
} catch (err) {
console.log(err);
}
}
function checkTunnelInit(equipmentList) {
equipmentList.forEach((item) => {
let equipment = toRaw(item)
console.log("我要清理掉之前的设备!!!");
console.log(equipment);
console.log(demo.scene.getObjectByName(equipment.position));
demo.removeEquipment(demo.scene.getObjectByName(equipment.position));
});
}
// 每个模型加载回调
function loadModel(path) {
return new Promise((resolve, reject) => {
@@ -163,46 +196,31 @@ function lClickCallback(demo) {
}
let pointNum = ref(0);
let targetP;
let targetP = ref({});
// 右键点击附着点后调函数
function rClickCallback(demo) {
function editDev(targetPoint = null) {
hasDevice = targetPoint.hasDevice;
targetP = targetPoint;
//点击之后马上调用这个函数变成回调然后进行处理处理在传给preview表单
const equipmentList = store.getEquipmentList().then((result) => {
previewEquInfProcess(result, targetP)
});
hasDevice.value = targetPoint.hasDevice;
targetP.value = targetPoint;
const equipmentList = initData(params.tunnelId)
equipmentList.then((result) => {
previewEquInfProcess(result, targetP.value)
})
pointNum.value = Number(
targetPoint.name.substring(
targetPoint.name.indexOf("_") + 1,
targetPoint.name.lastIndexOf("_")
) - 1
);
if (!targetPoint.info) return;
editDevInfo(targetPoint.info);
}
demo.addFunction("editDev", editDev);
}
// 添加设备
function handleAddEqu(formInfo) {
if (!formInfo.equipmentType) {
ElMessage({
message: "请选择传感器!",
type: "warning",
});
return;
}
//表单信息
//这里利用处理请求
demo.addEquipment(targetP, formInfo);
ElMessage({
message: "添加成功!",
type: "success",
});
demo.addEquipment(targetP.value, formInfo);
}
const centerDialogVisible = ref(false);
@@ -219,12 +237,22 @@ function handleRemoveEqu() {
}
// 对话框确认删除
function handleConfirmAddEqu() {
demo.removeEquipment(targetP);
centerDialogVisible.value = false;
ElMessage({
message: "删除成功!",
type: "success",
});
console.log("target:", targetP.value.info);
deleteEquipment(targetP.value.info.equipmentId, pointGap)
.then((res) => {
demo.removeEquipment(targetP.value);
centerDialogVisible.value = false;
ElMessage({
message: "删除成功!",
type: "success",
});
})
.catch((res) => {
ElMessage({
message: "删除失败!",
type: "warning",
});
});
}
// 处理取消关闭编辑框事件
function handleCancel() {
@@ -242,11 +270,10 @@ let equipmentValue = ref(0)
function previewEquInfProcess(equipmentList, targetP) {
for (const equipment of equipmentList) {
// console.log(equipment);
if (equipment.position == targetP.name) {
equipmentType.value = equipment.equipmentType
//需要将获取到的设备列表进行序列化
equipmentName.value = toRaw(equipment.chooseEquipment).label
equipmentName.value = equipment.equipmentName
equipmentValue.value = equipment.threshold
if (equipmentType.value == 'frequency') {
equipmentType.value = '风机'

View File

@@ -101,6 +101,7 @@ export const deleteEquipment = (equipmentId, pointGap) => {
})
.then((res) => {
if (res?.code === 1000) {
console.log("删除成功");
modelEquipmentList = modelEquipmentList.filter(
(item) => item.equipmentId != equipmentId
);

View File

@@ -36,7 +36,7 @@ function addEquipment(targetPoint, formInfo) {
// function handleValveEqu(targetPoint, equipmentInfo) {
// }
let allline = new Array
// 其他传感器
function handleOtherEqu(targetPoint, equipmentInfo) {
const equMesh = this.equMap.get("equ_sensors").clone();
@@ -67,41 +67,24 @@ function handleOtherEqu(targetPoint, equipmentInfo) {
targetPoint.scale.set(0.03, 0.06, 0.05);
this.scene.add(equMesh);
targetPoint.visible = false;
// targetPoint.hasWall = true;
// //处理风压阀的代码片段
// let lineIndex = targetPoint.name.slice(7, 9);
// for (let line = Number(lineIndex); line <= 20; line++) {
// if (line < 10) {
// let wall = "wall_" + "0" + line;
// this.scene.getObjectByName(wall).visible = true;
// let point = "point_" + "00" + line + "_tc";
// this.scene.getObjectByName(point).visible = false;
// this.scene.getObjectByName(point).layers.set(-2);
// if (this.scene.getObjectByName(point).hasDevice == true) {
// let EquID = this.scene.getObjectByName(point).info.id;
// this.scene.getObjectById(EquID).visible = false;
// }
// } else if (line >= 10) {
// let wall = "wall_" + line;
// this.scene.getObjectByName(wall).visible = true;
// let point = "point_" + "0" + line + "_tc";
// this.scene.getObjectByName(point).visible = false;
// this.scene.getObjectByName(point).layers.set(-2);
// if (this.scene.getObjectByName(point).hasDevice == true) {
// let EquID = this.scene.getObjectByName(point).info.id;
// this.scene.getObjectById(EquID).visible = false;
// }
targetPoint.hasWall = true;
//处理风压阀的代码片段
let lineIndex = targetPoint.name.slice(7, 9)
if (allline.includes(Number(lineIndex))) {
allline.slice(array.indexOf(lineIndex), 1)
console.log('dadad');
} else {
allline.push(Number(lineIndex))
}
console.log(allline);
// console.log(allline);
// allline.forEach((item, index, array) => {
// if (array.includes(item)) {
// array.slice(array.indexOf(item), 1)
// array.slice(array.indexOf(item), 1)
// console.log(array);
// }
// //处理21行的设备和附着点
// let point = "point_" + "0" + 21 + "_tc";
// this.scene.getObjectByName(point).visible = false;
// this.scene.getObjectByName(point).layers.set(-2);
// if (this.scene.getObjectByName(point).hasDevice == true) {
// let EquID = this.scene.getObjectByName(point).info.id;
// this.scene.getObjectById(EquID).visible = false;
// }
// }
// this.scene.getObjectByName('wall_01').visible = true
// })
// console.log(this.scene);
// 保存该设备模型id后期直接从附附着点进行删除
targetPoint.info = {
@@ -154,43 +137,44 @@ function handleFanEqu(
function removeEquipment(targetPoint) {
//删除设备这里需要再进行处理,就是根据附着点(附着点一定保存了当前添加设备的信息了)判断是不是分压阀,然后继续一样的隐藏
if (!targetPoint.hasDevice) return;
if (targetPoint.hasWall == true) {
let lineIndex = targetPoint.name.slice(7, 9);
for (let line = Number(lineIndex); line <= 20; line++) {
if (line < 10) {
let wall = "wall_" + "0" + line;
this.scene.getObjectByName(wall).visible = false;
let point = "point_" + "00" + line + "_tc";
console.log(this.scene.getObjectByName(point));
this.scene.getObjectByName(point).visible = true;
this.scene.getObjectByName(point).layers.set(0);
if (this.scene.getObjectByName(point).hasDevice == true) {
this.scene.getObjectByName(point).visible = false;
let EquID = this.scene.getObjectByName(point).info.id;
this.scene.getObjectById(EquID).visible = true;
}
} else if (line >= 10) {
let wall = "wall_" + line;
this.scene.getObjectByName(wall).visible = false;
let point = "point_" + "0" + line + "_tc";
this.scene.getObjectByName(point).visible = true;
this.scene.getObjectByName(point).layers.set(0);
if (this.scene.getObjectByName(point).hasDevice == true) {
this.scene.getObjectByName(point).visible = false;
let EquID = this.scene.getObjectByName(point).info.id;
this.scene.getObjectById(EquID).visible = true;
}
}
//处理21行的设备和附着点
let point = "point_" + "0" + 21 + "_tc";
this.scene.getObjectByName(point).visible = true;
this.scene.getObjectByName(point).layers.set(0);
if (this.scene.getObjectByName(point).hasDevice == true) {
let EquID = this.scene.getObjectByName(point).info.id;
this.scene.getObjectById(EquID).visible = true;
}
}
}
// if (targetPoint.hasWall == true) {
// let lineIndex = targetPoint.name.slice(7, 9);
// for (let line = Number(lineIndex); line <= 20; line++) {
// if (line < 10) {
// let wall = "wall_" + "0" + line;
// this.scene.getObjectByName(wall).visible = false;
// let point = "point_" + "00" + line + "_tc";
// console.log(this.scene.getObjectByName(point));
// this.scene.getObjectByName(point).visible = true;
// this.scene.getObjectByName(point).layers.set(0);
// if (this.scene.getObjectByName(point).hasDevice == true) {
// this.scene.getObjectByName(point).visible = false;
// let EquID = this.scene.getObjectByName(point).info.id;
// this.scene.getObjectById(EquID).visible = true;
// }
// } else if (line >= 10) {
// let wall = "wall_" + line;
// this.scene.getObjectByName(wall).visible = false;
// let point = "point_" + "0" + line + "_tc";
// this.scene.getObjectByName(point).visible = true;
// this.scene.getObjectByName(point).layers.set(0);
// if (this.scene.getObjectByName(point).hasDevice == true) {
// this.scene.getObjectByName(point).visible = false;
// let EquID = this.scene.getObjectByName(point).info.id;
// this.scene.getObjectById(EquID).visible = true;
// }
// }
// //处理21行的设备和附着点
// let point = "point_" + "0" + 21 + "_tc";
// this.scene.getObjectByName(point).visible = true;
// this.scene.getObjectByName(point).layers.set(0);
// if (this.scene.getObjectByName(point).hasDevice == true) {
// let EquID = this.scene.getObjectByName(point).info.id;
// this.scene.getObjectById(EquID).visible = true;
// }
// }
// }
console.log("测试是不是删除了");
const mesh = this.scene.getObjectById(targetPoint.info.id);
this.scene.remove(mesh);
targetPoint.visible = true;

View File

@@ -1,3 +1,4 @@
export default function previewtunnelModeInit(equipmentList) {
//初始化将墙壁隐藏起来
// for (let line = 1; line <= 20; line++) {
@@ -9,14 +10,8 @@ export default function previewtunnelModeInit(equipmentList) {
// this.scene.getObjectByName(wall).visible = false
// }
// }
equipmentList.forEach((item) => {
const formInfo = {
equipmentType: item.equipmentType, //设备类型
chooseEquipment: item.chooseEquipment, //设备选择(设备名称)
threshold: item.threshold,
};
this.addEquipment(this.scene.getObjectByName(item.position), formInfo);
this.addEquipment(this.scene.getObjectByName(item.position), item);
});
//进行预览和编辑模式的一些操作
if (this.isedit == false) {