邓洁 : 隧道模型合并

This commit is contained in:
dengj
2023-12-07 15:58:43 +08:00
parent 7766cd16ef
commit 5f14289731
25 changed files with 438499 additions and 5 deletions

View File

@@ -0,0 +1,71 @@
export function handleLClick(targetPoint) {
this.clearTagsObj();
const worldPosition = new this.THREE.Vector3();
//获取附着点的世界坐标系
targetPoint.getWorldPosition(worldPosition);
this._checkAnimation(worldPosition);
// 显示左键属性栏
this.tag2CSS2DObj.element.style.display = "block";
// 设置标签位置
this.tag2CSS2DObj.position.set(
worldPosition.x,
worldPosition.y,
worldPosition.z
);
this.tag2CSS2DObj.translateY(-15);
this.tag2CSS2DObj.translateX(15);
displayDevInfo(this, targetPoint);
this.scene.add(this.tag2CSS2DObj);
intoAnimation.call(this, targetPoint);
}
function displayDevInfo(context, targetModel) {
if (!targetModel.info) {
// 因为标签内的内容共同使用所以附着点没有信心则清空信息
context.tag2CSS2DObj.element.children[1].children[1].innerHTML = "无";
context.tag2CSS2DObj.element.children[2].children[1].innerHTML = "无";
return;
}
context.tag2CSS2DObj.element.children[1].children[1].innerHTML =
targetModel.info.name;
context.tag2CSS2DObj.element.children[2].children[1].innerHTML =
targetModel.info.state;
}
function intoAnimation(targetPoint) {
const worldP = targetPoint.getWorldPosition(new this.THREE.Vector3());
const positionOBj = this.camera.position;
const start = this.orbitControls.target;
this.intoPointAnimation = new this.TWEEN.Tween({
x: positionOBj.x,
y: positionOBj.y,
z: positionOBj.z,
xTarget: start.x,
yTarget: start.y,
zTarget: start.z,
});
this.intoPointAnimation.to(
{
x: worldP.x + 20,
y: worldP.y + 5,
z: worldP.z + 50,
xTarget: worldP.x,
yTarget: worldP.y,
zTarget: worldP.z,
},
600
);
this.intoPointAnimation.start();
this.intoPointAnimation.onUpdate((obj) => {
this.camera.position.set(obj.x, obj.y, obj.z);
this.camera.lookAt(obj.xTarget, obj.yTarget, obj.zTarget);
this.orbitControls.target.set(obj.xTarget, obj.yTarget, obj.zTarget);
});
this.intoPointAnimation.onComplete(() => {
this.camera.lookAt(worldP.x, worldP.y, worldP.z);
});
}

View File

@@ -0,0 +1,56 @@
export function handleRClick(targetPoint) {
this.clearTagsObj();
// 全局临时标记该选中的模型;
this.targetPoint = targetPoint;
const worldPosition = new this.THREE.Vector3();
//获取附着点的世界坐标系
targetPoint.getWorldPosition(worldPosition);
this._checkAnimation(worldPosition);
// 显示左键属性栏
this.tag3CSS2DObj.element.style.display = "block";
// 设置标签位置
this.tag3CSS2DObj.position.set(
worldPosition.x,
worldPosition.y,
worldPosition.z
);
this.tag3CSS2DObj.translateY(-15);
this.tag3CSS2DObj.translateX(15);
this.scene.add(this.tag3CSS2DObj);
intoAnimation.call(this);
}
function intoAnimation() {
const worldP = this.targetPoint.getWorldPosition(new this.THREE.Vector3());
const positionOBj = this.camera.position;
const start = this.orbitControls.target;
this.intoPointAnimation = new this.TWEEN.Tween({
x: positionOBj.x,
y: positionOBj.y,
z: positionOBj.z,
xTarget: start.x,
yTarget: start.y,
zTarget: start.z,
});
this.intoPointAnimation.to(
{
x: worldP.x + 20,
y: worldP.y + 20,
z: worldP.z + 50,
xTarget: worldP.x,
yTarget: worldP.y,
zTarget: worldP.z,
},
600
);
this.intoPointAnimation.start();
this.intoPointAnimation.onUpdate((obj) => {
this.camera.position.set(obj.x, obj.y, obj.z);
this.camera.lookAt(obj.xTarget, obj.yTarget, obj.zTarget);
this.orbitControls.target.set(obj.xTarget, obj.yTarget, obj.zTarget);
});
}