trp:隧道场景仿真修改完成,待接口调试
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@@ -1,7 +1,6 @@
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<template>
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<div id="scene">
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<div id="cvs" ref="content"></div>
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<dev-info ref="info" :devInfo="devInfo" />
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<!-- 这里的预览模式需要做成不能修改的模式 -->
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<edit-dialog
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ref="edit"
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@@ -16,27 +15,15 @@
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:pointGap="pointGap"
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:form="params.form"
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/>
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<el-dialog
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v-model="centerDialogVisible"
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width="30%"
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destroy-on-close
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center
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:show-close="false"
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style="
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margin: 20% auto;
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width: 569px;
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height: 330px;
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background: rgba(7, 35, 72, 0.79);
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border-radius: 20px;
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border: 2px solid #0f82af;
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"
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>
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<p id="remove-title">是否确定删除该设备</p>
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<div class="btn">
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<button @click="centerDialogVisible = false">取消</button>
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<button @click="handleConfirmAddEqu">确定</button>
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</div>
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</el-dialog>
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<pre-dialog
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ref="info"
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:pointNum="50"
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:pointGap="50"
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:equipmentType="equipmentType"
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:equipmentName="equipmentName"
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:equipmentValue="50"
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:devRealtimeDetail="devRealtimeDetail"
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/>
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</div>
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</template>
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@@ -45,16 +32,16 @@ import * as three from "three";
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import ThreeDScene from "./sceneClass/demo.js";
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import DevInfo from "./displayInfoComp/DevInfo.vue";
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import EditDialog from "./editEquComp/editDialog.vue";
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import PreDialog from "./preEquComp/preDialog.vue";
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// 导入模模型加载器
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import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
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// import { DRACOLoader } from "three/examples/jsm/loaders/dracoloader";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
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import * as TWEEN from "three/examples/jsm/libs/tween.module";
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import {
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CSS3DRenderer,
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CSS3DSprite,
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} from "three/addons/renderers/CSS3DRenderer.js";
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CSS2DRenderer,
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CSS2DObject,
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} from "three/addons/renderers/CSS2DRenderer.js";
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// 引入CSS2渲染器CSS2DRenderer和CSS2模型对象CSS2DObject
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import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader";
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@@ -63,13 +50,11 @@ import {
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onMounted,
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reactive,
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ref,
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toRaw,
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watch,
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defineProps,
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defineExpose,
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} from "vue";
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import { ElMessage } from "element-plus";
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import { useModelSceneStore } from "@/store/modelSceneStore";
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import { getScreenSimulateTunnel } from "@/api/tunnelManage";
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// 获取html标签跟随组件dom
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const content = ref(null);
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@@ -80,7 +65,6 @@ let demo; //定义demo对象
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const loader = new OBJLoader();
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let hdrLoader = new RGBELoader();
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let backColorSet = three.sRGBEncoding;
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const modelStore = useModelSceneStore();
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const params = defineProps([
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"isedit",
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"tunnelId",
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@@ -89,41 +73,43 @@ const params = defineProps([
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"deviceData",
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"devRealtimeData",
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"simulateData",
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]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
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]);
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let isedit = ref(params.isedit);
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let tunnelId = reactive(params.tunnelId);
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// hover到设备回显参数
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let equipmentName = ref("");
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let equipmentType = ref("");
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let devRealtimeDetail = ref({
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equipmentType: "",
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value: "",
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unit: "",
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});
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watch(
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() => params.tunnelLength,
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(now) => {
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params.tunnelLength = now;
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// console.log(params.tunnelLength);
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pointGap = now / 20;
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// console.log(params.form.tunnelName);
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},
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{ deep: true }
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);
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let pointGap = reactive(params.tunnelLength);
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onMounted(handleMounted);
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// 挂载后回调
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async function handleMounted() {
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const doms = [info.value.$el, edit.value.$el];
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const doms = [info.value.$el, info.value.$el];
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demo = new ThreeDScene(three, content.value);
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//看是不是预览模式,然后继续相关的操作(会在demo中的初始化中进行)
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// "../../../../public/tunnelModel/chanel-have-wall-now-use.gltf"
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demo.isedit =false;
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demo.isedit = false;
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const loaded = await demo.loadModel(
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GLTFLoader,
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"/tunnelModel/chanel-have-wall-now-use.gltf",
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true,
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"/tunnelModel/chanel-have-wall-now-use.gltf"
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);
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demo.addOrbitControls(OrbitControls, true);
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demo.addTween(TWEEN);
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demo.addCSS3Renderer(CSS3DRenderer, CSS3DSprite, doms);
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demo.addCSS3Renderer(CSS2DRenderer, CSS2DObject, doms);
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demo.setDistance(10);
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lClickCallback(demo); //绑定左键回调
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rClickCallback(demo); //绑定右键回调
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@@ -137,24 +123,7 @@ async function handleMounted() {
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map.set("equ_fan", await loadModel("/devicesModel/model2.obj"));
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map.set("equ_sensors", await loadModel("/devicesModel/sensors.obj"));
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demo.initDevicesModel(map);
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// 初始化渲染设备
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// modelList.value = await modelStore.initModelData(
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// params.tunnelId,
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// params.form
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// );
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//todo 父组件传的设备数据params.deviceData
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// const newModelList=[...params.deviceData.frequencyChangerList,...params.deviceData.windPressureSensorList, ...params.deviceData.sensorList]
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// newModelList.map((item,index1)=>{
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// const index=index1+1
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// item.threshold=""
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// if(index<newModelList.length/2){
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// item.position="point_0"+(index<10?"0"+index:index)+"_tr"
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// }else{
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// item.position="point_0"+(index<10?"0"+index:index)+"_tl"
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// }
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// })
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//
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// console.log('parmas',newModelList)
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modelList.value = [
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{
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typeKey: "frequency",
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@@ -180,25 +149,14 @@ async function handleMounted() {
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// 初始化仿真參數
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const { data } = await getScreenSimulateTunnel(params.tunnelId);
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const modeData = randomPosition([
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...data.frequencyChangerList,
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...data.windPressureSensorList,
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...data.sensorList,
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]).map((item) => ({
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...item,
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equipmentType: item.equipmentType.startsWith("frequency")
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? "frequency"
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: "sensor",
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}));
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demo.enableLeftBtn = false //关闭左键
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demo.pointsVisible(false);
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demo.editTunnelInit(modeData);
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demo.enableLeftBtn = false; //关闭左键
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demo.pointsVisible(false); //隐藏附着点
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TunnelSceneSimulateRender(data);
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// 初始化标牌信息
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demo.SignsInf("dsadsa", String(params.tunnelLength));
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renderRoadPlane({ nickname: "隧道名称", length: 10000 });
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} catch (err) {}
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}
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// 从新渲染数据
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async function rerender() {
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try {
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@@ -297,8 +255,6 @@ function editDevInfo(
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//左键/双击左键回调函数
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function lClickCallback(demo) {
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console.log('左键点击查看信息');
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// demo动态添加函数,为操作组件内部
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function displayDevInfo(targetPoint = null) {
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hasDevice.value = targetPoint.hasDevice;
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@@ -308,7 +264,6 @@ function lClickCallback(demo) {
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}
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editDevInfo(targetPoint.info);
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}
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// 传给内部使用
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demo.addFunction("displayDevInfo", displayDevInfo);
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}
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@@ -328,27 +283,24 @@ function rClickCallback(demo) {
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) - 1
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);
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if (!targetPoint.info) return;
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hoverDevEquipmentCallback(targetPoint.info);
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editDevInfo(targetPoint.info);
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}
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demo.addFunction("editDev", editDev);
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}
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// function streetSigns(){
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// }
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// 场景添加设备
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function handleAddEqu(formInfo) {
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demo.addEquipment(targetP.value, formInfo);
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// //将墙壁设置为可以穿透点击
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for (let line = 1; line <= 20; line++) {
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if (line < 10) {
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let wall = 'wall_' + '0' + line
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this.scene.getObjectByName(wall).layers.set(0)
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let wall = "wall_" + "0" + line;
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this.scene.getObjectByName(wall).layers.set(0);
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} else if (line >= 10) {
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let wall = 'wall_' + line
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this.scene.getObjectByName(wall).layers.set(0)
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let wall = "wall_" + line;
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this.scene.getObjectByName(wall).layers.set(0);
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}
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}
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}
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@@ -367,29 +319,6 @@ function handleRemoveEqu() {
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centerDialogVisible.value = true;
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}
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// 对话框确认删除
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function handleConfirmAddEqu() {
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console.log("target:", targetP.value.info);
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modelStore
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.deleteEquipment(targetP.value.info.equipmentId, pointGap)
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.then((res) => {
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demo.removeEquipment(targetP.value);
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centerDialogVisible.value = false;
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handleCancel();
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ElMessage({
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message: "删除成功!",
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type: "success",
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});
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})
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.catch((res) => {
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console.log(res);
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ElMessage({
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message: "删除失败!",
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type: "warning",
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});
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});
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}
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// 处理取消关闭编辑框事件
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function handleCancel() {
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if (!demo) return;
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@@ -425,11 +354,55 @@ const ThreeConfig = {
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},
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msg: "dda",
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};
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//=============隧模型道数据仿真====================
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/**
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* @description: 隧道中的设备重新模拟渲染
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* @param {Object} data 渲染数据格式 [{equipmentId,equipmentName,pointName,equipmentType,equipmentValue}]
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*/
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function TunnelSceneSimulateRender(data) {
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if (!demo) return;
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const modeData = randomPosition([
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...data.frequencyChangerList,
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...data.windPressureSensorList,
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...data.sensorList,
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]).map((item) => ({
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...item,
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equipmentType: item.equipmentType.startsWith("frequency")
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? "frequency"
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: "sensor",
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}));
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demo.editTunnelInit(modeData); //渲染设备数据
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}
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/**
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* @description: 鼠标悬浮在设备上时回调函数
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*/
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function hoverDevEquipmentCallback(targetPointInfo) {
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console.log(targetPointInfo); //当前附着点信息
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const {
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equipmentId,
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equipmentName: eName,
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equipmentType: eType,
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typeKey,
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unit: u,
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} = targetPointInfo;
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//请求到的实时数据进行渲染
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//业务代码.... 获取设备实时数据(data) const value = ....
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equipmentType.value = eType;
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equipmentName.value = eName;
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devRealtimeDetail.value.equipmentType =typeKey;
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devRealtimeDetail.value.unit = u;
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devRealtimeDetail.value.value = 1000; //1000替换为value
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}
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/**
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* @description: 渲染隧道入口提示板信息
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* @param {Object} data 隧道信息 {nickname,length}
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*/
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function renderRoadPlane(data) {
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if (!demo) return;
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const { nickname, length } = data; //隧道名称,长度
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demo.SignsInf(nickname, length + "");
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}
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//=================实时更新数据
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watch(params.devRealtimeData, () => {
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// console.log("devRealtimeData:", params.devRealtimeData);
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});
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defineExpose({
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rerender,
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});
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