邓洁 : 合并模型代码
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@@ -0,0 +1,37 @@
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export default function (devInfo) {
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const dev = this.deviceList[devInfo.checkIndex].clone(); //克隆对应的moxin
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const p = this.targetPoint.getWorldPosition(new this.THREE.Vector3());
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dev.position.copy(p);
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this.scene.add(dev);
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this.targetPoint.hasDevice = true; //标记还存在设备
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// 附着点记录信息
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this.targetPoint.info = {
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meshId: dev.id,
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name: devInfo.devName,
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position: transformPosition(this.targetPoint.name, this.distance),
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state: devInfo.devState,
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};
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// this.targetPoint.visible = false;
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return this.targetPoint.info;
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}
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function transformPosition(position, distance) {
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return `${equal(position.charAt(position.lastIndexOf("_") + 1))}边隧道${equal(
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position.charAt(position.lastIndexOf("_") + 2)
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)}侧设备约${
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(Number(
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position.substring(position.indexOf("_") + 1, position.lastIndexOf("_"))
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) +
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1) *
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distance
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}米处`;
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}
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function equal(str) {
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switch (str) {
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case "r":
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return "右";
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case "l":
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return "左";
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}
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}
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@@ -0,0 +1,8 @@
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export default function (funName, fun) {
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//这里给类里面添加函数,方便内部使用操作
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if (this[funName]) {
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console.error(`已存在${funName}函数`);
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return;
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}
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this[funName] = fun;
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}
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@@ -7,10 +7,10 @@ import {
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handleStartChange,
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} from "./handleOrbitControlsChange";
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import { saveState, resetState } from "./viewBack";
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import addFunction from "./addEvent";
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import { addDev } from "./addDevice";
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import { removeDev } from "./removeDevice";
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import { checkDevModel } from "./checkDevModel";
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import addDev from "./addDev";
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import removeDev from "./removeDev";
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export default class Demo {
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// 摄像机看向位置
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origin = null;
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@@ -26,8 +26,13 @@ export default class Demo {
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this._checkAnimation = checkAnimation;
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this._saveSate = saveState;
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this._resetState = resetState;
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this._removeDev = removeDev;
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// 增加设备模型
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this.addDev = addDev;
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// 删除设备模型
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this.removeDev = removeDev;
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// 外部可添加函数
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this.addFunction = addFunction;
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this.THREE = three;
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this.mountedElement = mountedElement;
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//初始化场景
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@@ -61,10 +66,6 @@ export default class Demo {
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this.render();
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this.canvasResize();
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this.addXYZ();
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this.HTMLTagEventListener();
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this.bindRightPlaneInfo();
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}
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//渲染函数作用域(这里主要写渲染帧内操作)
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__renderScope() {
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@@ -271,6 +272,7 @@ export default class Demo {
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raycaster.setFromCamera(mouse, this.camera);
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const intersects = raycaster.intersectObjects(isClickModels);
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if (intersects.length === 0) return;
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//附着点设置方框
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this.setBoxHelper(intersects[0].object);
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// 处理点击左右键事件
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@@ -300,6 +302,9 @@ export default class Demo {
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this.tag2CSS2DObj = new CSS2DObject(this.tag2Html);
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this.tag3CSS2DObj = new CSS2DObject(this.tag3Html);
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// 设置该标签初始化透明
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this.tagCSS2DObj.element.style.opacity = "1";
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this.tag2CSS2DObj.element.style.opacity = "1";
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this.tag3CSS2DObj.element.style.opacity = "1";
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this.tagCSS2DObj.element.style.display = "none";
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this.tag2CSS2DObj.element.style.display = "none";
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@@ -320,30 +325,7 @@ export default class Demo {
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// 删除标记动画
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this.scene.remove(this.group);
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}
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/**
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* @param {Array} paths 所有设备模型的路径
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*/
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addDeviceModels(paths) {
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const gltfloader = this.gltfloader;
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load(paths);
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function load(paths, current = 0) {
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return new Promise((resolve, reject) => {
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// try {
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gltfloader(paths[current], (deviceModel) => {
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this.deviceModels.push(deviceModel);
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current++;
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console.log(deviceModel);
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load(paths, current);
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if (current > paths.length) {
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resolve("ok");
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}
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});
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// } catch (e) {
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// reject(new Error("加载异常"));
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// }
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});
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}
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}
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// 附着点选中线宽包围
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setBoxHelper(obj) {
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// 判断场景是否纯在该3d对象
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@@ -366,18 +348,6 @@ export default class Demo {
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this.gltfloader.setDRACOLoader(this.DRAC);
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}
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// 监听tagHTML标签内事件
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HTMLTagEventListener() {
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// this.addBtn = document.querySelector("#add-model");
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// this.removeBtn = document.querySelector("#remove-model");
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// //开启监听
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// this.addBtn.addEventListener("click", addDev.bind(this));
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// this.removeBtn.addEventListener("click", removeDev.bind(this));
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// //监听选择设备
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// this.devList = document.querySelector(".divice-list ul");
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// this.devList.addEventListener("click", checkDevModel.bind(this));
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}
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/**
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* @param {Meshes} meshes gltf加载过后的模型数组
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*/
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@@ -388,69 +358,18 @@ export default class Demo {
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});
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console.log(this.deviceList);
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}
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/**
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* @param {String} devId 添加的设备ID
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*/
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addDevice(devId) {
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addDev.bind(this, devId);
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}
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/**
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* @param {String} devId 删除的设备ID
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*/
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removeDevice(devId) {
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removeDev.bind(this, devId);
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}
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//获取右边面板信息
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bindRightPlaneInfo() {
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// this.chanelLengthInput = document.querySelector("#chanel-length-input");
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// this.aspectValue = document.querySelector("#aspect-length-value");
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// this.chanelLengthInput.addEventListener("input", (e) => {
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// // console.log(e.target.value);
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// });
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}
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/**
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* @param {OBJLoader} objloader 模型加载器
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*
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* @param {Number} distance 设置锚点之间的间隔距离
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*/
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addOBJLoader(objloader) {
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this.OBJLoader = new objloader();
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}
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// 先把模型加载完成
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loadeOBJModel() {
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this.devMap = new Map();
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this.OBJLoader.load(
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"/devicesModel/Camera.obj",
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callBack.bind(this, "dev_1")
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);
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this.OBJLoader.load(
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"/devicesModel/Camera.obj",
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callBack.bind(this, "dev_2")
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);
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this.OBJLoader.load(
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"/devicesModel/Camera.obj",
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callBack.bind(this, "dev_3")
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);
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this.OBJLoader.load(
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"/devicesModel/Camera.obj",
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callBack.bind(this, "camera")
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);
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function callBack(param, model) {
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switch (param) {
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case "dev_1":
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model.scale.set(0.2, 0.2, 0.2);
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break;
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case "dev_2":
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model.scale.set(0.2, 0.2, 0.2);
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break;
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case "dev_3":
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model.scale.set(0.1, 0.1, 0.1);
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break;
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case "camera":
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model.scale.set(0.7, 0.7, 0.7);
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model.name = "camera";
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break;
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}
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this.devMap.set(param, model);
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}
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setDistance(distance = 10) {
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this.distance = distance;
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}
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}
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@@ -43,39 +43,21 @@ export function handleDBLClick(e) {
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this.cameraPositionTween.onComplete(() => {
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this.orbitControls.target = modelP;
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this.camera.lookAt(modelP);
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// 选中的物体闪梭(这里必需放在下一个函数之前,这里需要使用到下一个函数需要清空的上一个模型)
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// handleModelFlash(e, this);
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// 动画完成过后自动弹出标签
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autoOutTag(e, this);
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this.listenerEventFlag = false;
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// 返回个组件
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this.displayDevInfo(e);
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});
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}
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//点击模型视角位移过去后模型闪烁函数
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// function handleModelFlash(e, context) {
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// if (context.timer) {
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// clearInterval(context.timer);
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// context.preTargetModel.material.color.set("white");
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// }
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// context.timer = setInterval(fun, 400);
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// let flag = false;
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// function fun() {
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// if (flag) {
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// e.material.color.set("red");
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// flag = false;
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// } else {
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// e.material.color.set("white");
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// flag = true;
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// }
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// }
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// }
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// 视角移动过去自动弹出标签
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function autoOutTag(targetModel, context) {
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// 判断是否纯在设备
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// if (targetModel.hasDevice) return;
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context.preTargetModel = targetModel;
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context.tagCSS2DObj.element.style.display = "block";
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displayDevInfo(context, targetModel);
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targetModel.add(context.tagCSS2DObj);
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if (/l$/.test(targetModel.name)) {
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context.tagCSS2DObj.position.set(150, 0, 700);
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@@ -83,17 +65,3 @@ function autoOutTag(targetModel, context) {
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context.tagCSS2DObj.position.set(-150, 0, 700);
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}
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}
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function displayDevInfo(context, targetModel) {
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if (!targetModel.info) {
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// 因为标签内的内容共同使用所以附着点没有信心则清空信息
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// context.tagCSS2DObj.element.children[1].children[1].innerHTML = "无";
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// context.tagCSS2DObj.element.children[2].children[1].innerHTML = "无";
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return;
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}
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console.log(targetModel.info);
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context.tagCSS2DObj.element.children[1].children[1].innerHTML =
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targetModel.info.name;
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context.tagCSS2DObj.element.children[2].children[1].innerHTML =
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targetModel.info.state;
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}
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@@ -12,28 +12,16 @@ export function handleLClick(targetPoint) {
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worldPosition.y,
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worldPosition.z
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);
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// 标签定位
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this.tag2CSS2DObj.translateY(-15);
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this.tag2CSS2DObj.translateX(15);
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displayDevInfo(this, targetPoint);
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this.scene.add(this.tag2CSS2DObj);
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intoAnimation.call(this, targetPoint);
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//调用该函数回调作用返回给组件操作 very important-----
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this.displayDevInfo(targetPoint);
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}
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function displayDevInfo(context, targetModel) {
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if (!targetModel.info) {
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// 因为标签内的内容共同使用所以附着点没有信心则清空信息
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context.tag2CSS2DObj.element.children[1].children[1].innerHTML = "无";
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context.tag2CSS2DObj.element.children[2].children[1].innerHTML = "无";
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return;
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}
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context.tag2CSS2DObj.element.children[1].children[1].innerHTML =
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targetModel.info.name;
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context.tag2CSS2DObj.element.children[2].children[1].innerHTML =
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targetModel.info.state;
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}
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// 视角进入动画
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function intoAnimation(targetPoint) {
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const worldP = targetPoint.getWorldPosition(new this.THREE.Vector3());
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const positionOBj = this.camera.position;
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@@ -14,12 +14,12 @@ export function handleRClick(targetPoint) {
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worldPosition.y,
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worldPosition.z
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);
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this.tag3CSS2DObj.translateY(-15);
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this.tag3CSS2DObj.translateX(15);
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this.scene.add(this.tag3CSS2DObj);
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intoAnimation.call(this);
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// 返回给组件的回调函数
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this.displayDevInfo(targetPoint);
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}
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function intoAnimation() {
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@@ -0,0 +1,10 @@
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export default function (meshId) {
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return new Promise((resolve, reject) => {
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if (!meshId) {
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reject("null");
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}
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const mesh = this.scene.getObjectById(meshId);
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this.scene.remove(mesh);
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resolve("ok");
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});
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}
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