trp:修复重新渲染设备时设备数量不一致问题
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@@ -1,4 +1,5 @@
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export function handleLHover(targetPoint) {
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this.clearTunnelEquipments()
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if (this.tag3CSS2DObj.element.style.opacity != '1') {
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// 保存进入状态
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this._saveState();
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