trp:修复重新渲染设备时设备数量不一致问题
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@@ -1,6 +1,10 @@
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export function editTunnelInit(equipmentList) {
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// 清空设备
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this.clearTunnelEquipments()
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//初始化将墙壁隐藏起来
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equipmentList.forEach((item) => {
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this.addEquipment(this.scene.getObjectByName(item.position), item, 1);
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// 根据定位获取附着点信息
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const target = this.scene.getObjectByName(item.position);
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this.addEquipment(target, item, 1);
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});
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}
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