From ea111a186f5168d3183856f1c05719de4bd90b20 Mon Sep 17 00:00:00 2001
From: Hcat <2768237203@qq.com>
Date: Wed, 27 Mar 2024 16:10:37 +0800
Subject: [PATCH] =?UTF-8?q?=E5=BB=96=E6=9D=B0:=E9=A3=8E=E6=9C=BA=E7=8A=B6?=
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---
.../content/tunnelScene/PreviewScene.vue | 138 ++++++++++++++++--
.../content/tunnelScene/sceneClass/demo.js | 6 +-
.../sceneClass/editEquipment/index.js | 24 ++-
.../sceneClass/handleRLclick/handleLhover.js | 93 ++++++------
src/views/tunnel/index.vue | 12 +-
5 files changed, 207 insertions(+), 66 deletions(-)
diff --git a/src/components/content/tunnelScene/PreviewScene.vue b/src/components/content/tunnelScene/PreviewScene.vue
index 782d826..3e7c494 100644
--- a/src/components/content/tunnelScene/PreviewScene.vue
+++ b/src/components/content/tunnelScene/PreviewScene.vue
@@ -77,7 +77,7 @@ const loader = new OBJLoader();
let hdrLoader = new RGBELoader();
let backColorSet = three.sRGBEncoding;
const modelStore = useModelSceneStore();
-const params = defineProps(["isedit", "tunnelId", "tunnelLen", "largeScreen"]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
+const params = defineProps(["isedit", "tunnelId", "tunnelLen", "largeScreen", "fanList"]); //接收参数看是不是编辑模式,如果是编辑模式,则需要做一些处理
// console.log(load);
@@ -90,12 +90,67 @@ watch(
(now) => {
// console.log(params.largeScreen);
params.largeScreen = now;
+ // console.log(toRaw(params.largeScreen.value).frequencyChangerList);
+ // console.log(params.fanList);
fanData = (toRaw(params.largeScreen.value)).frequencyChangerList;
// console.log(fanData);
+ // 下面的watch是负责更新fanData的状态,因为风机的状态为实时的,所以我们需要更新其的运行状态
+ watch(
+ () => params.fanList,
+ (now) => {
+ // console.log(params.largeScreen);
+ params.fanList = now;
+ let fanList = toRaw(params.fanList);
+ //首先判断是不是存在autoMode属性
+ if (fanList[0].autoMode !== undefined) {
+ // console.log(fanData);
+ // console.log(fanList);
+ fanList.map(item => {
+ if (item.equipmentId == fanData[0].equipmentId) {
+ // console.log(item.equipmentId);
+ //第一个符合条件
+ fanData[0].breakdown = item.breakdown
+ fanData[0].running = item.running
+ // console.log(demo.scene);
+ if (demo.scene.Fan1targetPoint.info.equipmentId == fanData[0].equipmentId) {
+ changeFanColor(fanData, demo.scene.Fan1targetPoint, demo.scene)
+ // console.log('111');
+ }
+ else if (demo.scene.Fan2targetPoint.info.equipmentId == fanData[0].equipmentId) {
+ // console.log("222");
+ changeFanColor(fanData, demo.scene.Fan2targetPoint, demo.scene)
+ }
+ // console.log(item);
+ // console.log(fanData[0]);
+ } else {
+ // 第二个符合条件
+ // console.log(item.equipmentId);
+ fanData[1].breakdown = item.breakdown
+ fanData[1].running = item.running
+ // console.log(demo.scene);
+ if (demo.scene.Fan1targetPoint.info.equipmentId == fanData[1].equipmentId) {
+ // console.log('111');
+ changeFanColor(fanData, demo.scene.Fan1targetPoint, demo.scene)
+ } else if (demo.scene.Fan2targetPoint.info.equipmentId == fanData[1].equipmentId) {
+ // console.log("222");
+ changeFanColor(fanData, demo.scene.Fan2targetPoint, demo.scene)
+ }
+ // console.log(item);
+ // console.log(fanData[1]);
+ }
+ })
+ }
+
+ // console.log(fanData);
+ },
+ { deep: true }
+ );
},
{ deep: true }
);
+
+
const getTunnel = () => {
if (params.tunnelId !== 0) {
getTunnelDetail(params.tunnelId).then((res) => {
@@ -147,6 +202,57 @@ watch(
{ deep: true }
)
+//这里是改变风机颜色的代码
+function changeFanColor(fanData, targetPoint, scene) {
+ if (fanData !== undefined) {
+ //保证是预览模式才进行这里的操作(!=1)
+ if (fanData.length > 0) {
+ //if保证存在风机(即有长度再进行遍历)
+ for (let i = 0; i < fanData.length; i++) {
+ //先做匹配操作
+ let fanType = fanData[i].equipmentType
+ //有符合条件的风机进来了
+ if (targetPoint.info.typeKey == fanType) {
+ //下面进行变色需要的逻辑判断了
+ if (fanData[i].breakdown == true) {
+ //故障状态,变红色
+ scene.traverse(function (child) {
+ if (child.id === targetPoint.info.id) {
+ child.traverse(function (obj) {
+ // console.log(obj);
+ // 判断子对象是否是物体,如果是,更改其颜色
+ if (obj.isMesh) {
+ obj.material.color.set(0xFF0000)
+ }
+ })
+ }
+ });
+ } else {
+ // 这里再判断是否运行
+ if (fanData[i].running == true) {
+ //运行状态,绿色 0x008000
+ scene.traverse(function (child) {
+ if (child.id === targetPoint.info.id) {
+ child.traverse(function (obj) {
+ // console.log(obj);
+ // 判断子对象是否是物体,如果是,更改其颜色
+ if (obj.isMesh) {
+ obj.material.color.set(0x008000)
+ }
+ })
+ }
+ });
+ } else {
+ //停止状态,不变色
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
onMounted(handleMounted);
// 挂载后回调
async function handleMounted() {
@@ -185,19 +291,10 @@ async function handleMounted() {
// console.log(modelList.value);
// console.log("init", params.tunnelId);
demo.previewtunnelModeInit(toRaw(modelList.value), fanData);
+ // setInterval("demo.previewtunnelModeInit(toRaw(modelList.value), fanData)", "1000")
+
demo.SignsInf(tunnelAlias, String(params.tunnelLen.value))
- // watch(
- // () => params.tunnelId,
- // (now) => {
- // params.tunnelId = now
- // // console.log(params.tunnelId);
- // checkTunnelInit(modelList.value)
- // demo.previewtunnelModeInit(modelList.value);
- // },
- // { deep: true }
- // )
- // demo.previewtunnelModeInit(equipmentList);
- // previewEquInfProcess(modelList.value, targetP.value)
+
} catch (err) {
if (err == undefined) {
return
@@ -304,6 +401,21 @@ function rClickCallback(demo) {
demo.addFunction("editDev", editDev);
}
+function throttle(fn, delay) {
+ var timer;
+ return function () {
+ var _this = this;
+ var args = arguments;
+ if (timer) {
+ return;
+ }
+ timer = setTimeout(function () {
+ fn.apply(_this, args);
+ timer = null; // 在delay后执行完fn之后清空timer,此时timer为假,throttle触发可以进入计时器
+ }, delay)
+ }
+}
+
// 添加设备
function handleAddEqu(formInfo) {
demo.addEquipment(targetP.value, formInfo);
diff --git a/src/components/content/tunnelScene/sceneClass/demo.js b/src/components/content/tunnelScene/sceneClass/demo.js
index d6d7517..9dc8037 100644
--- a/src/components/content/tunnelScene/sceneClass/demo.js
+++ b/src/components/content/tunnelScene/sceneClass/demo.js
@@ -13,6 +13,7 @@ import { editTunnelInit } from "./editTunnelInit";
import { addEquipment, removeEquipment } from "./editEquipment";
import previewtunnelModeInit from "./previewTunnelInit"
import { StreetSignTag } from "./utils/StreetSignTag/StreetSignTag.js";
+// import { fa } from "element-plus/es/locale/index.js";
// import { ref } from "vue";
export default class Demo {
// 摄像机看向位置s
@@ -255,11 +256,11 @@ export default class Demo {
} else {
if (isedit != true) {
// console.log(isedit);
- //附着点设置方框
+ //附着点设置方框(已经被选中了的情况)
this.setBoxHelper(intersects[0].object);
this._handleLHover(intersects[0].object);
- }
+ }
this.preHover.material.color.set("white");
this.preHover = intersects[0].object;
}
@@ -434,6 +435,7 @@ export default class Demo {
v.material.color = new this.THREE.Color(0xC0C0C0);
if (/^leaf/.test(v.name) || /^roller/.test(v.name)) {
group.add(v.clone());
+ // console.log(group);
v.visible = false;
// console.log(v);
}
diff --git a/src/components/content/tunnelScene/sceneClass/editEquipment/index.js b/src/components/content/tunnelScene/sceneClass/editEquipment/index.js
index 4843c66..674d5ed 100644
--- a/src/components/content/tunnelScene/sceneClass/editEquipment/index.js
+++ b/src/components/content/tunnelScene/sceneClass/editEquipment/index.js
@@ -185,6 +185,21 @@ function handleFanEqu(
this.fanSpinArray = [];
}
const equMesh = this.equMap.get("equ_fan").clone();
+ // console.log(this.equMap.get("equ_fan"));
+ // console.log(this.equMap.get("equ_fan").material.clone());
+ // equMesh.material = this.equMap.get("equ_fan").material.clone();
+ // console.log(equMesh);
+ //深层次克隆
+ equMesh.children.map(function (item) {
+ // console.log(item);
+ if (item.isMesh) {
+ item.material = item.material.clone();
+ }
+ })
+ // equMesh.geometry = this.equMap.get("equ_fan").geometry.clone();
+ // console.log(equMesh);
+
+
const worldP = targetPoint.getWorldPosition(new this.THREE.Vector3());
equMesh.position.copy(worldP);
equMesh.translateY(-0.6);
@@ -197,10 +212,17 @@ function handleFanEqu(
id: equMesh.id, //模型在场景id
...equipmentInfo,
};
+ //我们把风机的附着点挂在原型上,这样应该可以进行处理
+ if (targetPoint.info.equipmentName.slice(0, 1) == '1') {
+ this.scene.Fan1targetPoint = targetPoint
+ } else {
+ this.scene.Fan2targetPoint = targetPoint
+ }
//这里感觉情况改变风机的颜色
changeFanColor(fanData, targetPoint, this.scene)
+
// 定义风机旋转
const fanLeaf = equMesh.getObjectByName("fan_leafs");
const fanSpin = new this.TWEEN.Tween({ rotation: 0 });
@@ -285,7 +307,7 @@ function deleteItem(array, item) {
return array
}
-//这里是改变风机颜色的代码
+// 这里是改变风机颜色的代码
function changeFanColor(fanData, targetPoint, scene) {
if (fanData !== undefined) {
//保证是预览模式才进行这里的操作(!=1)
diff --git a/src/components/content/tunnelScene/sceneClass/handleRLclick/handleLhover.js b/src/components/content/tunnelScene/sceneClass/handleRLclick/handleLhover.js
index f13df5c..7d39f34 100644
--- a/src/components/content/tunnelScene/sceneClass/handleRLclick/handleLhover.js
+++ b/src/components/content/tunnelScene/sceneClass/handleRLclick/handleLhover.js
@@ -1,54 +1,57 @@
export function handleLHover(targetPoint) {
- // 保存进入状态
- this._saveState();
- // this.clearTagsObj();
- // 全局临时标记该选中的模型;
- this.targetPoint = targetPoint;
- const worldPosition = new this.THREE.Vector3();
- //获取附着点的世界坐标系
- targetPoint.getWorldPosition(worldPosition);
- this._checkAnimation(worldPosition);
+ if (this.tag3CSS2DObj.element.style.opacity != '1') {
+ // 保存进入状态
+ this._saveState();
+ // this.clearTagsObj();
+ // 全局临时标记该选中的模型;
+ this.targetPoint = targetPoint;
+ const worldPosition = new this.THREE.Vector3();
+ //获取附着点的世界坐标系
+ targetPoint.getWorldPosition(worldPosition);
+ this._checkAnimation(worldPosition);
- // 设置标签位置
- this.tag3CSS2DObj.position.set(
- worldPosition.x,
- worldPosition.y,
- worldPosition.z
- );
- this.isControlOrbit(false);
- this.position = worldPosition;
- if (/tr$/.test(targetPoint.name)) {
- this.tag3CSS2DObj.translateX(3);
- this.tag3CSS2DObj.translateZ(10);
- this.tag3CSS2DObj.translateY(-5);
- intoAnimation.call(this);
- } else if (/tl$/.test(targetPoint.name)) {
- this.tag3CSS2DObj.translateX(-3);
- this.tag3CSS2DObj.translateZ(10);
- this.tag3CSS2DObj.translateY(-5);
- intoAnimation.call(this);
- } else if (/tc$/.test(targetPoint.name)) {
- this.tag3CSS2DObj.translateX(0);
- this.tag3CSS2DObj.translateZ(10);
- this.tag3CSS2DObj.translateY(-6);
- intoAnimation.call(this);
- } else if (/br$/.test(targetPoint.name)) {
- this.tag3CSS2DObj.translateX(2);
- this.tag3CSS2DObj.translateZ(10);
- this.tag3CSS2DObj.translateY(3);
- intoAnimation.call(this);
- } else if (/bl$/.test(targetPoint.name)) {
- this.tag3CSS2DObj.translateX(-2);
- this.tag3CSS2DObj.translateZ(10);
- this.tag3CSS2DObj.translateY(3);
- intoAnimation.call(this);
+ // 设置标签位置
+ this.tag3CSS2DObj.position.set(
+ worldPosition.x,
+ worldPosition.y,
+ worldPosition.z
+ );
+ this.isControlOrbit(false);
+ this.position = worldPosition;
+ if (/tr$/.test(targetPoint.name)) {
+ this.tag3CSS2DObj.translateX(3);
+ this.tag3CSS2DObj.translateZ(10);
+ this.tag3CSS2DObj.translateY(-5);
+ intoAnimation.call(this);
+ } else if (/tl$/.test(targetPoint.name)) {
+ this.tag3CSS2DObj.translateX(-3);
+ this.tag3CSS2DObj.translateZ(10);
+ this.tag3CSS2DObj.translateY(-5);
+ intoAnimation.call(this);
+ } else if (/tc$/.test(targetPoint.name)) {
+ this.tag3CSS2DObj.translateX(0);
+ this.tag3CSS2DObj.translateZ(10);
+ this.tag3CSS2DObj.translateY(-6);
+ intoAnimation.call(this);
+ } else if (/br$/.test(targetPoint.name)) {
+ this.tag3CSS2DObj.translateX(2);
+ this.tag3CSS2DObj.translateZ(10);
+ this.tag3CSS2DObj.translateY(3);
+ intoAnimation.call(this);
+ } else if (/bl$/.test(targetPoint.name)) {
+ this.tag3CSS2DObj.translateX(-2);
+ this.tag3CSS2DObj.translateZ(10);
+ this.tag3CSS2DObj.translateY(3);
+ intoAnimation.call(this);
+ }
+ this.scene.add(this.tag3CSS2DObj);
+ // 返回给编辑组件的回调函数
+ this.editDev(targetPoint)
}
- this.scene.add(this.tag3CSS2DObj);
- // 返回给编辑组件的回调函数
- this.editDev(targetPoint);
}
function intoAnimation() {
this.tag3CSS2DObj.element.style.opacity = "1";
this.tag3CSS2DObj.element.style.display = "block";
}
+
diff --git a/src/views/tunnel/index.vue b/src/views/tunnel/index.vue
index 2707177..df34ce9 100644
--- a/src/views/tunnel/index.vue
+++ b/src/views/tunnel/index.vue
@@ -36,7 +36,7 @@