唐润平:修改视角变换
This commit is contained in:
@@ -17,17 +17,40 @@ export function handleRClick(targetPoint) {
|
||||
worldPosition.z
|
||||
);
|
||||
this.isControlOrbit(false);
|
||||
|
||||
this.tag3CSS2DObj.translateX(-3);
|
||||
this.tag3CSS2DObj.translateZ(10);
|
||||
this.position = worldPosition;
|
||||
if (/tr$/.test(targetPoint.name)) {
|
||||
this.tag3CSS2DObj.translateX(3);
|
||||
this.tag3CSS2DObj.translateZ(10);
|
||||
this.tag3CSS2DObj.translateY(-5);
|
||||
intoAnimation.call(this, 4.31, -2.55, -10);
|
||||
} else if (/tl$/.test(targetPoint.name)) {
|
||||
this.tag3CSS2DObj.translateX(-3);
|
||||
this.tag3CSS2DObj.translateZ(10);
|
||||
this.tag3CSS2DObj.translateY(-5);
|
||||
intoAnimation.call(this, -4.31, -2.55, -10);
|
||||
} else if (/tc$/.test(targetPoint.name)) {
|
||||
this.tag3CSS2DObj.translateX(0);
|
||||
this.tag3CSS2DObj.translateZ(10);
|
||||
this.tag3CSS2DObj.translateY(-8);
|
||||
intoAnimation.call(this, 0, -2.55, -10);
|
||||
} else if (/br$/.test(targetPoint.name)) {
|
||||
this.tag3CSS2DObj.translateX(4);
|
||||
this.tag3CSS2DObj.translateZ(6);
|
||||
this.tag3CSS2DObj.translateY(5);
|
||||
intoAnimation.call(this, 4.31, 5, -11);
|
||||
} else if (/bl$/.test(targetPoint.name)) {
|
||||
this.tag3CSS2DObj.translateX(-4);
|
||||
this.tag3CSS2DObj.translateZ(6);
|
||||
this.tag3CSS2DObj.translateY(5);
|
||||
intoAnimation.call(this, -4.31, 5, -11);
|
||||
}
|
||||
this.scene.add(this.tag3CSS2DObj);
|
||||
intoAnimation.call(this);
|
||||
|
||||
// 返回给编辑组件的回调函数
|
||||
this.editDev(targetPoint);
|
||||
}
|
||||
|
||||
function intoAnimation() {
|
||||
function intoAnimation(x = -10, y = 3, z = -12) {
|
||||
const worldP = this.targetPoint.getWorldPosition(new this.THREE.Vector3());
|
||||
const positionOBj = this.camera.position;
|
||||
const start = this.orbitControls.target;
|
||||
@@ -38,15 +61,21 @@ function intoAnimation() {
|
||||
xTarget: start.x,
|
||||
yTarget: start.y,
|
||||
zTarget: start.z,
|
||||
ctlTargetX: 0,
|
||||
ctlTargetY: 0,
|
||||
ctlTargetZ: 0,
|
||||
});
|
||||
this.intoPointAnimation.to(
|
||||
{
|
||||
x: worldP.x - 10,
|
||||
y: worldP.y + 3,
|
||||
z: worldP.z - 12,
|
||||
xTarget: worldP.x,
|
||||
yTarget: worldP.y,
|
||||
zTarget: worldP.z,
|
||||
x: worldP.x + x,
|
||||
y: worldP.y + y,
|
||||
z: worldP.z + z,
|
||||
xTarget: -5,
|
||||
yTarget: 8.814,
|
||||
zTarget: worldP.z + 30,
|
||||
ctlTargetX: 0,
|
||||
ctlTargetY: 0,
|
||||
ctlTargetZ: 120,
|
||||
},
|
||||
600
|
||||
);
|
||||
@@ -54,6 +83,7 @@ function intoAnimation() {
|
||||
this.intoPointAnimation.onUpdate((obj) => {
|
||||
this.camera.position.set(obj.x, obj.y, obj.z);
|
||||
this.camera.lookAt(obj.xTarget, obj.yTarget, obj.zTarget);
|
||||
// this.orbitControls.target.set(obj.x, obj.y, -obj.z);
|
||||
this.orbitControls.target.set(obj.xTarget, obj.yTarget, obj.zTarget);
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user