// 轨道控制器开始结束hook
export function handleStartChange(e) {
  // console.log("开始");
}
export function handleEndChange(e) {
  //   围绕点到照相机的位置
  // console.log("结束");
  // console.log(this.orbitControls.object.position);
  // console.log(this.camera.position, this.position);
  // console.log(
  //   this.camera.position.x - this.position.x,
  //   this.camera.position.y - this.position.y,
  //   this.camera.position.z - this.position.z
  // );
  // const cx =
  //   (this.scene
  //     .getObjectByName("point_001_br")
  //     .getWorldPosition(new this.THREE.Vector3()).x +
  //     this.scene
  //       .getObjectByName("point_001_bl")
  //       .getWorldPosition(new this.THREE.Vector3()).x) /
  //   2;
  // const cy =
  //   (this.scene
  //     .getObjectByName("point_001_br")
  //     .getWorldPosition(new this.THREE.Vector3()).y +
  //     this.scene
  //       .getObjectByName("point_001_bl")
  //       .getWorldPosition(new this.THREE.Vector3()).y) /
  //   2;
  // const cz =
  //   (this.scene
  //     .getObjectByName("point_001_br")
  //     .getWorldPosition(new this.THREE.Vector3()).z +
  //     this.scene
  //       .getObjectByName("point_001_bl")
  //       .getWorldPosition(new this.THREE.Vector3()).z) /
  //   2;
  // console.log(cx, cy, cz);
  // console.log(
  //   this.scene
  //     .getObjectByName("point_001_tr")
  //     .getWorldPosition(new this.THREE.Vector3())
}
